2018-02-10 at 6:46 pm #2117
Is it possible to play sounds with Puzzles?2018-02-10 at 8:14 pm #21192018-02-11 at 2:04 am #2120
Thanks Yuri2018-02-12 at 4:31 pm #21392018-02-13 at 3:10 pm #2143
I, too, like a beginner, still have questions.
Yuri, could you make a lesson with an example of creating a simple application on Verge3D? At least for example with one cube, which begins to rotate immediately after loading and one monkey, starting to rotate after clicking on it.
It is very desirable that the lesson be a video. To make it clearer, where to begin the development process.2018-02-13 at 3:14 pm #2145
Sorry, wrote in the wrong section
I asked the same question in the branch https://www.soft8soft.com/topic/animations-from-gltf-file/#post-21442018-02-22 at 6:08 pm #2337
Is there a minimum length for sound in a mobile browser, I have a tick.mp3 sound (a very short tick-like sound) and it plays fine on desktop browsers but the only way I can get it to play on a mobile browser is to first play it in some other way then it will play inside of some puzzle code.2018-02-22 at 7:03 pm #2338
Such a short sound is probably “played off” before it is loaded. Saving it in a variable in the beginning of your puzzles may help (similar to the example in the release article)
2018-02-22 at 7:25 pm #2340
- This reply was modified 7 months, 4 weeks ago by Yuri Kovelenov.
I tried that (saving it in a variable) didn’t work. weird thing is once it’s played it works from then on.
P.S. I’m going to buy a personal copy of Verge3D for myself today!2018-02-23 at 8:57 am #2349
Brian, thank you for becoming our customer. I’m posting here the same solution that I sent you via email.
The problem with sound on mobiles lies in security policy now enforced in all mobile browsers. The sound playback on mobiles is only allowed via explicit user action (touch).
To work around this common problem, you can play all your sounds upon user action at first. After that they will become available for playing inside time events. See the attached example.
Attachments:You must be logged in to view attached files.2018-04-11 at 1:48 am #3480
In what folder should I place my sound files so that Puzzles can find them. I have tried putting them in the media folder of my project, but every time I click the object my sound is assigned to I hear nothing. in your examples the sound is called .\mySound.mp3 or .\breath.mp3. I even tried to spell out the entire path as:
C:\Users\Me\verge3d\applications\my_awesome_app\media\Wilhelm.ogg, but still I get no sound. Please advise, thanks.2018-04-11 at 7:44 am #3483
We recommend placing sounds somewhere inside your app folder. If you place sounds in the media folder make sure the path contains it, e.g.
Also, not all browsers support the OGG format. You might want to convert your sound to the more widely supported MP3 format.2018-04-11 at 7:08 pm #3503
Thanks Yuri. Verge3D is great!
2018-04-12 at 7:21 am #3509
- This reply was modified 6 months, 1 week ago by cloggy.
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