- 2019-10-13 at 3:16 pm #20172
It appears that Verge3d does not export Shape Keys for Nurbs Path objects in Blender. Is there a way to tell Verge3d to include the Shape Keys for Nurbs Path objects when exporting to .gltf/.glb?
Thank you! Let me know if an example is needed and I will attach one.
DK2019-10-14 at 5:44 am #20178
Hi, Verge3D do not support a nurbs, when you export it to the engine it automaticly converted to a mesh. If you will do the same manually using a Convert to a Mesh tool in Blender you will see that shapekeys will also dissapear, so the only way to use shakeys it’s to convert your nurbs to mesh now.
Co-founder and lead graphics specialist at Soft8Soft.2019-10-15 at 2:43 am #20300
Thank you. Animated Nurbs are a critical feature for us. Do you have a schedule for when Verge3d will support them?2019-10-15 at 7:26 am #20304
Thank you. Animated Nurbs are a critical feature for us. Do you have a schedule for when Verge3d will support them?
Unfortunally no. It will be as to make another engine only for nurbs, they are incompatible with current engines core.
Co-founder and lead graphics specialist at Soft8Soft.2019-10-15 at 8:13 am #20309
As Mikhail said it’s quite difficult to completely support Nurbs, but regarding Shape Keys it’s possible to support their export the same way as for MESH objects. We’ve added this task into our TODO list.
Co-founder and lead developer at Soft8Soft.
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