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Non existent nodes making gltf exports fail

Home Forums Graphics / Maya Non existent nodes making gltf exports fail

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  • #38509
    benleo
    Participant

    Hello,

    I’m getting this error:
    maya_plugin/lib/mayaUtils.py line 894: No object matches name: place2dTexture7_offsetU

    There is no such node in the scene even with unchecking DAG nodes in the outliner.
    It’s arbitrary, the gltf keeps failing because there are these non existent nodes creating an error.

    #38596

    Hi,

    can you reproduce this issue in a simple Maya save file that you could share with us? thanks!

    3D Verger, the CEO
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