Home › Forums › Graphics / Maya › Non existent nodes making gltf exports fail
I’m getting this error:
maya_plugin/lib/mayaUtils.py line 894: No object matches name: place2dTexture7_offsetU
There is no such node in the scene even with unchecking DAG nodes in the outliner.
It’s arbitrary, the gltf keeps failing because there are these non existent nodes creating an error.
can you reproduce this issue in a simple Maya save file that you could share with us? thanks!
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