- 2020-07-21 at 5:50 pm #304332020-08-02 at 9:27 pm #31048
Any progress on this topic?
Anyone out there who can help me on this? Will pay for the job.
Thanks. Nando2020-08-03 at 6:45 am #310572020-08-11 at 4:49 am #31348
Oh yes please!
I’ve also been looking to replicate the “rubber band” scroll effect with puzzles.
Not WebGL but, on http://www.starbicycle.ch the scroll effect is still frame by frame, but does not feel choppy. Achieving something like it would be ideal, hopefully it can also scroll the new implemented video texture2020-08-11 at 1:27 pm #313832020-08-12 at 4:27 am #314102020-08-28 at 10:50 pm #32140
more up :D2020-08-29 at 5:00 am #321462020-08-30 at 10:40 pm #32219
BabylonJS’s viewer has a longer-smoother effect, is there a way of controlling how smooth/snap the release would be?
https://sandbox.babylonjs.com (load your stuff)
That, with adjustable “rubber band pull back” within the camera rotation limits, would help A LOT with the UX ;)2020-08-31 at 5:09 am #322292020-08-31 at 2:25 pm #32243yasseLicensee
Is it possible to have this feature in next verge updates please
maybe under movement speed, so this can adjust the smoothness of the camera, it will be really an amazing addition to Verge.
Attachments:You must be logged in to view attached files.2020-08-31 at 3:23 pm #322482020-09-03 at 10:34 pm #32387JohnsonLicensee
+1 on this!2020-09-03 at 11:44 pm #32389
It’s all about the UX I think.
Camera’s Rotation/translation acceleration & de-acceleration puzzle control would be fantastic in order to create better UX in my projects.
At this stage it would be very helpful to me if I could control the mouse/touchpad scroll smoothness (and hopefully re-bounce) to the camera or anything else.
Also, translation limits on the camera would be ideal, so users cannot navigate out of the “world”…but that’s another thing maybe.2020-09-04 at 1:09 pm #32414
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