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Multiple actions for one armature – Blender

Home Forums General Questions Multiple actions for one armature – Blender

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  • #84149
    adamabr
    Customer

    Is it possible to have two separate actions for the same armature? Like in Blender I can assign two separate actions to the armature. It would be sweet if I could access these in Verge3D.

    The reason I want this functionality is to be able to combine multiple objects into one (reducing draw calls with combined material), but still being able to control each object’s animation separately.

    Placing the animations on separate parts of the timeline in the same action might work okay for some actions, but I think that limits them from playing at the same time.

    Thoughts?

    #84151

    Placing the animations on separate parts of the timeline in the same action might work okay for some actions, but I think that limits them from playing at the same time.

    Hi,
    Unfortunately, this would be the limitation even if you’d have a method to play different actions. This is because the armature object is the same. So cloning the armature is the only solution.

    Soft8Soft Tech Chief
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    #84154
    adamabr
    Customer

    I guess I just figured out one potential workaround for simple animations. Say you have many 3d buttons in an app. These all have a simple push animation when you click on them. The high number of buttons would benefit from being combined to reduce the draw calls.

    By assigning each button to a bone in the armature we can then control the armature bones directly in verge3d. This enables combining mesh objects and still retaining control over the separate parts. This is practically limited to simple animations though.

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