We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Instancing support for 3ds Max

Home Forums Graphics / 3ds Max Instancing support for 3ds Max

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #37905


    I’ve recently discovered that while I can instance objects in 3ds Max, these instanced meshes appear to all be loaded separately in RAM inside Verge3D. I’ve been told that using the equivalent in Blender (Linked Meshes) is supported and loads correctly and efficiently inside Verge.

    Is the information above correct, and if so are there any plans to support instancing in 3ds Max?

    See – https://www.soft8soft.com/topic/geometry-instancing/



    Hi Pete,

    Yes we are planning to support instancing for 3ds Max in the releases to follow.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博


    Excellent to know, thank you!

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.