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Instancing support for 3ds Max

Home Forums Graphics / 3ds Max Instancing support for 3ds Max

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  • #37905
    Avatarpsedlacek
    Customer

    Hello,

    I’ve recently discovered that while I can instance objects in 3ds Max, these instanced meshes appear to all be loaded separately in RAM inside Verge3D. I’ve been told that using the equivalent in Blender (Linked Meshes) is supported and loads correctly and efficiently inside Verge.

    Is the information above correct, and if so are there any plans to support instancing in 3ds Max?

    See – https://www.soft8soft.com/topic/geometry-instancing/

    Pete

    #38260

    Hi Pete,

    Yes we are planning to support instancing for 3ds Max in the releases to follow.

    3D Verger, the CEO
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    #39477
    Avatarpsedlacek
    Customer

    Excellent to know, thank you!

Viewing 3 posts - 1 through 3 (of 3 total)
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