We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

How to optimize a Verge3D site online ?

Home Forums General Questions How to optimize a Verge3D site online ?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #10447
    vincent
    Customer

    Since the beginning, one year ago. All my web sites with Verge3d are the same problem. It’s to long for the download, mostly on the mobile device, the phone. For my work it’s difficult to optimize my work.
    1. Make only one texture image for different objects.
    2. No pbr texture (to much pictures)
    3. Enable LZMA Compression
    4. Made object with low polygons

    Other problem, with browser Firefox and Chrome.

    The time is not the same, mostly in the last update. There is one thing very strange with the synchronization :
    PLAY ANIMATION +
    REPLACE TEXTURE
    There is some trouble with the course of action, when the animation it’s to “complex”, because the download is so long, the sequence is not played.
    How I can resolved the problem ? A function would be useful to have, prevent the clicker visitor before the end of the download.
    What other optimizations should I apply ?

    #10452

    No pbr texture (to much pictures)

    You can pack all b/w maps into one rgb texture by chanel.

    The time is not the same, mostly in the last update. There is one thing very strange with the synchronization :
    PLAY ANIMATION +
    REPLACE TEXTURE
    There is some trouble with the course of action, when the animation it’s to “complex”, because the download is so long, the sequence is not played.

    Can you share an example?

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.