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Holdout Shader Node no longer working in 4.2.0

Home Forums Bug Reports and Feature Requests Holdout Shader Node no longer working in 4.2.0

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #59190
    Brian
    Customer

    When I update verge (specifically the v3d.js file) to the latest version 4.2.0. The Holdout node appears black. (see attachments)

    Also here is a working example of what I have done in the past:
    https://www.provia.com/wp-content/uploads/verge3d/56256/index.html

    Attachments:
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    #59238

    Hi,

    please make sure you have re-exported the scene and re-saved the Puzzles after updating.

    Chief 3D Verger | LinkedIn | Twitter

    #59246
    kdv
    Participant

    the last version where the holdout shader was working as expected is 3.9.1. Sneak peek (latest addon) shows the black color with all v3d.js begining from 4.0.0 and works fine with v3d.js 3.9.1

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #59254

    Please make sure you enabled Alpha Blend for the material.

    Chief 3D Verger | LinkedIn | Twitter

    #59256
    kdv
    Participant

    What for? In this case object just becomes invisible.

    It must work this way
    3.9.1 ultimate, 4.0.0_pre3 ultimate

    4.0.1+ working wrong way
    Opaque

    Alpha Blend

    P.S. 3.9.1 for Blender shows two black cubes ))) It works as expected only with non-obfuscated 3.9.1 ultimate and 4.0.0_pre3 ultimate.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #59911

    We managed to fix this bug. The fix will land in the first preview of Verge3D 4.3.

    Chief 3D Verger | LinkedIn | Twitter

    #61560
    bigmike814
    Customer

    Hi Yuri,

    I’m not seeing that this is working. I’ve tried Alpha Blend, clip, etc. I’m using 4.3. Am I missing something?

    #61561
    kdv
    Participant

    The holdout shader works with the opaque blending mode. And it’s definitly working in 4.3.0
    https://v3d.net/h7u

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61585
    bigmike814
    Customer

    really? I thought I tried everything but maybe I missed that one. I’ll try it in opaque. Thanks KDV.

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