Tagged: Fit camera zoom tween
2019-11-09 at 12:22 pm #21032
Hello, is there a posibility to make the camera zoom in to such a degree that it fits the entire model while tweening. If not, is it something that maybe you could implement in a future version of Verge? Thank you!
Dragos2019-11-11 at 6:49 am #210382019-11-12 at 11:01 am #21052
Aren’t there plans to maybe implementing this in a future build, like making the camera fit the bounding box of the selected object?2019-11-12 at 1:09 pm #210532019-11-13 at 7:52 pm #21077
See the simple proof of concept attached, the camera looks at a target, which can vary on the Z axis, and the object scales freely on all 3 axis, what we would like is for the camera to go further/closer on its local Z axis in order to fit the bounding box of the object.
Attachments:You must be logged in to view attached files.2019-11-16 at 11:05 am #211222019-11-24 at 2:12 pm #21372
Any chance you are going to use that to make a puzzle in the future, I am sure there are many who need this as something more “standardized”, not just us.
Dragos2019-11-25 at 9:48 am #21394rubenCustomer
We need this a lot for making thumbnails of our models on Hive. A preview of what is inside a configuration. Because our models can differ a lot, sometimes we have thumbnails on which the model is very small, and sometimes it doesn’t fit. That doesn’t look nice on our quotes.
Zoom to fit is quite standard in modelling, from Autocad to Solidworks, it would be nice to see it implemented in Verge3D
Thanks!2019-11-25 at 10:10 am #213952019-11-25 at 12:58 pm #21399rubenCustomer
Ruben2019-11-25 at 12:59 pm #21400
Ideally, this would be working with the tween function, so having a smooth transition is a good thing to have.
Dragos2019-11-27 at 1:21 pm #214492019-12-20 at 3:05 pm #221972019-12-20 at 3:26 pm #22198
Thank you, Yuri, we are really looking forward to seeing it in action.
Dragos2019-12-27 at 3:06 pm #22422
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