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Darker render after upgrade

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  • #79330
    David Duperron
    Customer

    Hi!
    I just made the upgrade to Verge3D 4.8. Everything went smooth, and the applications seem to work perfectly fine.
    My only issue is that the global render of the 3D scene is much darker than before, like if there was a postprocessing pass or some color management difference…
    I am using the screen space reflection puzzle to add some reflexions on one material, no other postprocessing. I tried to activate/desactvate ambient occlusion, but it makes no difference.
    Is there something to check in Blender before to re-export the scene? Some color management trick to change?
    Thanks for the help!

    #79331

    Hi David,

    Please check the Color Management > View Transform panel: we recommend setting it to Standard for best consistency with Blender viewport. Another thing to check is World > Settings > Sun > Threshold – this is a new Blender param which should be set to 0.

    Chief 3D Verger | LinkedIn | Twitter

    #79345
    David Duperron
    Customer

    Thanks Yuri!
    I checked all these parameters but it did not change much… I tweaked a little bit more my environment settings (HDR image, strength…) and it did the job.

    #79348

    Sure! Glad you worked it out! :good:

    Chief 3D Verger | LinkedIn | Twitter

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