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This is probalby simple for an experienced user. How do you control the camera zoom function in puzzles. I’d like to be able to zoom and hold for a few seconds and then zoom out to my original position?
Thanks in advance.
Well…. one of the easiest ways to setup your cameras in a scene is by using empties that you setup in your 3D scene.
Empty1 might be your start camera location
Empty2 might be your destination location
You can then use the Camera Zoom and select the desired empty.
You can then extend the puzzle to have a when completed option…add a timer and zoom back.
Alternatively, you can use tween camera which will achieve the same goal but also insures the camera has a target its looking at. You can use empties for camera targets too if desired.
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Puzzles and JS. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.
I might be dense, but everything I try does not work. In best case, the camera zooms and then snaps back to it’s original location. What is the puzzle that freezes the location of the camera?
Camera jumping during zoom or tween is explained here: https://youtu.be/_uLCP6XjvvQ?feature=shared
Turns out you have to set your blender file camera in range or else the zoom jumps in and out. Who knew?
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