- 2020-05-23 at 4:45 pm #27939
I create in blender 2.82 a simple camera drive (path) in a tube…
But I´m actual not able to bring to Verge3D
Can somebody from this Group help me please tso solve my issue ?
Blender File is in attachment …. for better understanding
Attachments:You must be logged in to view attached files.2020-05-24 at 1:46 am #27945GlifTekLicensee
In blender, you could animate your camera, or an empty to the path, then use that animation clip to control with puzzles. (If empty patent camera to empty obviously)2020-05-24 at 10:05 am #27948
thank you for your response…
If you look in my attached file you will see that I adjusted the camera to the path..
BUT in Verge3D it is not playing this animation???
Maybe you can takethe tima to check the file and tell me what I´m doing wrong ??
Marcus2020-05-24 at 1:28 pm #27951Al SandeLicensee
If I understand this right, you’re trying to get the camera to follow a path (curve)…
If you have the camera follow the curve with the “follow path” constraint, select the camera, then from the menus bake the animation (object/animation/bake action) with the “Visual Keying” option selected. This creates keyframes for the object (camera) position on each frame, which Verge3d can interpret…
I just did this with a cube and did a screenshot of the “bake action” options, which is attached. I hope this helps…
Attachments:You must be logged in to view attached files.2020-05-24 at 9:21 pm #27955
Hello Al Sande,
thanks a lot for your detailed explanation…
Helped me for the next steps..
Marcus2020-05-25 at 1:01 pm #27978Al SandeLicensee
Glad it helped. This was a real mystery for me for a few months until I stumbled across a post detailing the answer as I use a lot of curves/loops in my animations…
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