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Camera Path in Verge3D ?

Home Forums Graphics / Blender Camera Path in Verge3D ?

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  • #27939
    Avatardoehlma
    Licensee

    Hello all,

    I create in blender 2.82 a simple camera drive (path) in a tube…
    But I´m actual not able to bring to Verge3D :-(

    Can somebody from this Group help me please tso solve my issue ?

    Blender File is in attachment …. for better understanding

    Best regards,
    Marcus

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    #27945
    GlifTekGlifTek
    Licensee

    Hi,
    In blender, you could animate your camera, or an empty to the path, then use that animation clip to control with puzzles. (If empty patent camera to empty obviously)

    #27948
    Avatardoehlma
    Licensee

    Hello GlifTek,

    thank you for your response…

    If you look in my attached file you will see that I adjusted the camera to the path..

    BUT in Verge3D it is not playing this animation???

    Maybe you can takethe tima to check the file and tell me what I´m doing wrong ??

    Best regards,
    Marcus

    #27951
    AvatarAl Sande
    Licensee

    If I understand this right, you’re trying to get the camera to follow a path (curve)…

    If you have the camera follow the curve with the “follow path” constraint, select the camera, then from the menus bake the animation (object/animation/bake action) with the “Visual Keying” option selected. This creates keyframes for the object (camera) position on each frame, which Verge3d can interpret…

    I just did this with a cube and did a screenshot of the “bake action” options, which is attached. I hope this helps…

    Al

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    #27955
    Avatardoehlma
    Licensee

    Hello Al Sande,

    thanks a lot for your detailed explanation… :good:

    Helped me for the next steps..

    Best regards
    Marcus

    #27978
    AvatarAl Sande
    Licensee

    Glad it helped. This was a real mystery for me for a few months until I stumbled across a post detailing the answer as I use a lot of curves/loops in my animations…

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