Looking for a Blender hard surface modelers that can recreate provided CAD models to be quad based with even topology and uniform flow while maintaining edge integrity and volume detail. UV unwrapping and normal maps will need to be generated for MidRes and LoRes models. Experience with V3D is a major bonus.
Work Type: Remote / Freelance
Language Requirement: English
Security Clearance: none
Project end date: Phase 1 – January 2023, Phase 2 – March 2023
Interested parties please contact email@example.com for more details.