Home › Forums › Bug Reports and Feature Requests › Blender 3.2, Verge3D 3.9.1, Black Screen after Sneak Peek and regular export
Tagged: black screen, Blender 3.2, Verge3D 3.9.1
- This topic has 4 replies, 2 voices, and was last updated 2 years, 6 months ago by Pascal.
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2022-06-14 at 8:35 am #53018PascalCustomer
I get a black screen in up to date FF and Chromium when Sneek Peeking cube-gold.blend and also when exporting to gltf and open the gltf via App Manager.
Ubuntu 20.04.4 LTS, 5.18.2-051802-generic
Verge3D 3.9.1
Blender 3.2.0 System Information
version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: e05e1e369187, type: release
build date: 2022-06-08, 10:37:43
platform: ‘Linux-5.18.2-051802-generic-x86_64-with-glibc2.31’
binary path: ‘/snap/blender/2474/blender’2022-06-14 at 8:38 am #53020Yuri KovelenovStaff2022-06-14 at 8:49 am #53023PascalCustomerNo, same with the silver one.
You find the exported gltf of the gold-cube attached.
I also found this error message in the browser console:v3d.WebGLProgram: shader error: 1282 35715 false gl.getProgramInfoLog Must have a compiled fragment shader attached: SHADER_INFO_LOG: WARNING: 0:3134: 'unroll_loop_end' : unrecognized pragma ERROR: 0:3327: 'node_bsdf_principled' : no matching overloaded function found ERROR: 0:3328: 'node_output_material' : no matching overloaded function found <empty string> v3d.WebGLShader: gl.getShaderInfoLog() fragment WARNING: 0:3134: 'unroll_loop_end' : unrecognized pragma ERROR: 0:3327: 'node_bsdf_principled' : no matching overloaded function found ERROR: 0:3328: 'node_output_material' : no matching overloaded function found1: #version 300 es 2: #define varying in 3: out highp vec4 pc_fragColor; 4: #define gl_FragColor pc_fragColor 5: #define gl_FragDepthEXT gl_FragDepth 6: #define texture2D texture 7: #define textureCube texture 8: #define texture2DProj textureProj 9: #define texture2DLodEXT textureLod 10: #define texture2DProjLodEXT textureProjLod 11: #define textureCubeLodEXT textureLod 12: #define texture2DGradEXT textureGrad 13: #define texture2DProjGradEXT textureProjGrad 14: #define textureCubeGradEXT textureGrad 15: precision highp float; 16: precision highp int; 17: #define HIGH_PRECISION 18: #define SHADER_NAME MeshNodeMaterial 19: #define LIGHT_PATH_IS_CAM_RAY 1 20: #define WORLD_NODES 0 21: #define NORMAL_OUTPUT 0 22: #define NODE_RGB_NUM… v3d.js:132:5841
2022-06-14 at 11:05 am #53038Yuri KovelenovStaff2022-06-14 at 12:39 pm #53063PascalCustomerAll the demo gltf’s that come with 3.9.1 work fine on my system.
Once a file is generated via Blender 3.2 with the Verge3D 3.9.1 Add-on, the gltf is buggy.
I just downloaded verge3d-blender-4.0.0-pre5 for testing and it works fine in all cases. Sneek Peek and exported gltf, everything works as expected.
I had to copy the applications folder from 3.9.1 because there is no applications-folder in verge3d-blender-4.0.0-pre5.tar.xz
(I just realize there is right now a stable 4.0 availabe! I will try this one asap but I guess it will work. )
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