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Blender 3.2, Verge3D 3.9.1, Black Screen after Sneak Peek and regular export

Home Forums Bug Reports and Feature Requests Blender 3.2, Verge3D 3.9.1, Black Screen after Sneak Peek and regular export

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #53018
    Pascal
    Customer

    I get a black screen in up to date FF and Chromium when Sneek Peeking cube-gold.blend and also when exporting to gltf and open the gltf via App Manager.

    Ubuntu 20.04.4 LTS, 5.18.2-051802-generic

    Verge3D 3.9.1

    Blender 3.2.0 System Information
    version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: e05e1e369187, type: release
    build date: 2022-06-08, 10:37:43
    platform: ‘Linux-5.18.2-051802-generic-x86_64-with-glibc2.31’
    binary path: ‘/snap/blender/2474/blender’

    • This topic was modified 3 months, 2 weeks ago by Pascal.
    #53020

    interesting! does the silver cube work for you at least?

    Chief 3D Verger | LinkedIn | Twitter

    #53023
    Pascal
    Customer

    No, same with the silver one.
    You find the exported gltf of the gold-cube attached.
    I also found this error message in the browser console:

    v3d.WebGLProgram: shader error:  1282 35715 false gl.getProgramInfoLog Must have a compiled fragment shader attached:
    SHADER_INFO_LOG:
    WARNING: 0:3134: 'unroll_loop_end' : unrecognized pragma
    ERROR: 0:3327: 'node_bsdf_principled' : no matching overloaded function found
    ERROR: 0:3328: 'node_output_material' : no matching overloaded function found <empty string> 
    v3d.WebGLShader: gl.getShaderInfoLog() fragment
    WARNING: 0:3134: 'unroll_loop_end' : unrecognized pragma
    ERROR: 0:3327: 'node_bsdf_principled' : no matching overloaded function found
    ERROR: 0:3328: 'node_output_material' : no matching overloaded function found1: #version 300 es
    2: #define varying in
    3: out highp vec4 pc_fragColor;
    4: #define gl_FragColor pc_fragColor
    5: #define gl_FragDepthEXT gl_FragDepth
    6: #define texture2D texture
    7: #define textureCube texture
    8: #define texture2DProj textureProj
    9: #define texture2DLodEXT textureLod
    10: #define texture2DProjLodEXT textureProjLod
    11: #define textureCubeLodEXT textureLod
    12: #define texture2DGradEXT textureGrad
    13: #define texture2DProjGradEXT textureProjGrad
    14: #define textureCubeGradEXT textureGrad
    15: precision highp float;
    16: precision highp int;
    17: #define HIGH_PRECISION
    18: #define SHADER_NAME MeshNodeMaterial
    19: #define LIGHT_PATH_IS_CAM_RAY 1
    20: #define WORLD_NODES 0
    21: #define NORMAL_OUTPUT 0
    22: #define NODE_RGB_NUM…
    v3d.js:132:5841
    #53038

    do the stock demos open on your system?
    does it work with v.4.0?

    Chief 3D Verger | LinkedIn | Twitter

    #53063
    Pascal
    Customer

    All the demo gltf’s that come with 3.9.1 work fine on my system.

    Once a file is generated via Blender 3.2 with the Verge3D 3.9.1 Add-on, the gltf is buggy.

    I just downloaded verge3d-blender-4.0.0-pre5 for testing and it works fine in all cases. Sneek Peek and exported gltf, everything works as expected.

    I had to copy the applications folder from 3.9.1 because there is no applications-folder in verge3d-blender-4.0.0-pre5.tar.xz

    (I just realize there is right now a stable 4.0 availabe! I will try this one asap but I guess it will work. :good: )

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