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Baked textures receive shadows?

Home Forums Graphics / Blender Baked textures receive shadows?

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  • #16613
    oblivion
    Customer

    Hi,

    I am working a lot with pre-baked textures. I put them in a emission material, with the downside, that they can not receive shadows from other objects, which are not prebaked, but rendered live. Is there any possibility to do this?

    #16618

    I put them in a emission material, with the downside, that they can not receive shadows from other objects, which are not prebaked, but rendered live. Is there any possibility to do this?

    You mean that emittion material recieve a shadow? can you share your setup or better bled file with textues and materials.

    Co-founder and lead graphics specialist at Soft8Soft.

    #16626
    oblivion
    Customer

    Yes, exactly that. Unfortunately I can not share this project, but as described, and you already got it right:

    emissive material -> receives shadow

    possible or not?

    thank you for your help!

    #16629

    emissive material -> receives shadow

    Unfortunally directly no, but you can create a Shadow Catcher using Shader to RGB node.

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    Co-founder and lead graphics specialist at Soft8Soft.

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