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Are Blender bendy bones supported? Bendy bone problem

Home Forums Graphics / Blender Are Blender bendy bones supported? Bendy bone problem

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  • #46558
    vision
    Customer

    Can Verge3D work with Blender armature type “bendy bones”?

    Because I have a wrist watch animation which closes the watch band.

    In Blender it is working, the band having a smooth curve. But In Verge3D it seems only the band endpoints bones animation it ‘imported’.
    So the watch band becomes straight, not good.

    Below attached the curved band from Blender animation.
    And the straight band in Verge3D. How can I make this curved as well?

    • This topic was modified 1 year, 1 month ago by vision.
    • This topic was modified 1 year, 1 month ago by vision.
    • This topic was modified 1 year, 1 month ago by vision.
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    #46564

    No, it’s not supported. Use multiple bones with IK instead.

    Co-founder and lead graphics specialist at Soft8Soft.

    #46614
    vision
    Customer

    Ok, clear thank you.

    And spline IK constraint in Blender. Is it supported?

    As I read just the ‘normal’ octahedral is supported with or without IK constraint, is this correct?

    • This reply was modified 1 year, 1 month ago by vision.
    • This reply was modified 1 year, 1 month ago by vision.
    • This reply was modified 1 year, 1 month ago by vision.
    #46621

    And spline IK constraint in Blender. Is it supported?

    no, but you can bake the result to direct keyframes and use it in the engine.

    Co-founder and lead graphics specialist at Soft8Soft.

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