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App’s size problem…

Home Forums Graphics / Blender App’s size problem…

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  • #47215
    gee_lau2000
    Customer

    HI,
    Could anyone advise if my app is too heavy for this setting…
    There are 5 lights in the scene and the Tris amount are 91,000.
    It needs almost 2mins to load the app…Is that those lights cause the app heavy…or I need to cut down some of the lights…?…

    #47217

    what about textures? you can open the browser console with F12, switch to the Network tab and see how many of them are loaded.

    Chief 3D Verger | LinkedIn | Twitter

    #47220
    gee_lau2000
    Customer

    Hi Yuri,

    Thaks for your reply!
    umm….actually, there are many many textures inside the scene…
    so…the main problem makes the app loading so slow and so heavy was caused by the amount(or the size) of texture, but not the amount of lights or polygons issues…is it correct?

    Here is my project, every thing I need to put them in the scene…May I have some advise from you…

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:fca0c4471f/applications/Cabinet/Cabinet.html

    #47249
    xeon
    Customer

    Take a look at the Dev Console in Chrome.

    The scene actually loads for me in under 8 seconds but the number of errors it’s throwing is causing mobile phones to choke.

    Your biggest issues are the errors and warnings that are being thrown and your texture load times.

    “CanvasFitConstraint: object should be a direct child of the camera”
    is your biggest problem. You have at least 1000 or more errors on this issue.

    You have some undefined expressions that need to be cleaned up.

    Your textures need to be optimized…some are taking 4 seconds to load…take a look at the file size vs load time.

    Start with your basic blend scene and export that to Verge and see if you are getting all the same errors. If so, you will need to dig into the scene to see where things have gone wrong. You probably have a number of incompatible issues going on. Materials are often the starting point.

    If its clean…then you CSS/HTML/javascript will need to be gone through to determine where the issue is.

    Good luck

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #47254
    gee_lau2000
    Customer

    Hi Xeon

    Oh My God……..

    I also see these errors at the console but I have no idea to understanding those word’s meaning…do you know any addon(s) for cleaning unused materials in blender……

    Anyways,you are always my HERO!! Thanks for telling me what’s the problem that I’m facing…..

    But how……………

    #47255
    xeon
    Customer

    Glad to be able to help.

    Methods to clean out unused materials.

    There is also Clean Up under the file menu that will remove other unused items.

    I don’t know if any add on but I think once you clean up the blend file you might resolve many of the error.

    If you still have problems with your project minus the html I can review the blend file and help you figure it out. If interested let me know.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #47256
    gee_lau2000
    Customer

    Anyone knows what happening……….
    Errors msg still raising…..

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    #47258
    gee_lau2000
    Customer

    Hi Xeon,

    YES!!PLEASE!!!!

    This is my own project just for practicing…I’m very appreciate if you can help me to find out what’s my problem….I just want to know what’s wrong that I did or how to prevent this kind of problem in the future of my project……I can share the project files to you and you can have a deep look of it…how can I contact you?

    #47259
    xeon
    Customer

    Xeon@r66d.com

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #47260
    gee_lau2000
    Customer

    Thanks,Xeon!!
    I’m sending you now!!

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