Ambient Occlusion add-on TexTools conflicts w Verge.

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This topic contains 3 replies, has 2 voices, and was last updated by Mikhail Luzyanin Mikhail Luzyanin 1 week, 2 days ago.

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  • #21367
    GlifTek
    GlifTek
    Licensee

    I’m trying to follow the ambient occlusion baking tutorial for verge3d in blender here…

    In the add-on preferences it’s saying there’s dual copies of the same py? File… Having trouble undoing…
    This with the 2.17pre1 Windows installer. And blender 2.81.

    The tutorial intentionally skipped the install process, which is pertinent on your product’s functionality at the user end.

    I just explored and eventually found the right? Place to put the github file directory…?
    And now blender is saying there’s duplicate dependencies…
    Add on doesn’t show up in panel tab like in video…

    I will use cycles and bake to diffuse for now,but thought I’d point this out…

    Also… Hard to hear what you’re saying with the music.

    Nothing personal, just putting this out there.
    ;-)

    #21383

    You can easely bake AO and any other texture without TexTools. Look at this small tutorial:

    Co-founder and lead graphics specialist at Soft8Soft.

    #21403
    GlifTek
    GlifTek
    Licensee

    Wow. Fantastic. Exactly what I was looking for. Don’t know why I didn’t find it before!

    I have some questions I will ask regarding things related to this video here…
    IDEAL POLY COUNT / VERTEX COUNT / QUAD VS TRIS FOR VERGE3D

    Thanks! :good:

    #21410

    I have some questions I will ask regarding things related to this video here…
    IDEAL POLY COUNT / VERTEX COUNT / QUAD VS TRIS FOR VERGE3D

    You’ve got an answer :yes: .

    Co-founder and lead graphics specialist at Soft8Soft.

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