We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Adding Camera + Object Motion Blur to V3D Project

Home Forums Bug Reports and Feature Requests Adding Camera + Object Motion Blur to V3D Project

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #46915
    Johnson
    Customer

    Hi Soft8Soft!

    I’m wondering if there are any plans to add motion blur to V3D 3.9 or if there any plans to update the post-processing effects currently available?

    I love all of the functionality that Verge has, but it hurts to see much older platforms having a bit more robust of a selection that won’t be as future-proofed when creating w/ V3D.

    If motion blur won’t be added to V3D anytime soon, if one was interested in using this motion blur:

    https://gkjohnson.github.io/threejs-sandbox/motionBlurPass/webgl_postprocessing_perobjectmotionblur.html

    How would that be done?

    Thanks again for all of your work on this platform so far, it’s a great way to bring 3D projects to the web!

    #46916
    xeon
    Customer

    Since Verge3D is based on Threejs you could port that same functionality over so it works in Verge3d. It’s more of a simulated motion blur than a true motion blur but it’s better than nothing.

    You could do it via JavaScript and insert it or you could build a plugin. Either way, you can get this type of motion blur effect just going to take some work. Luckily in the demo itself it gives most of the reference on how to actually build it.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #46917
    GLiFTeK
    Customer

    Hi,
    I toyed with porting this exact motion blur to a plugin half a year ago.
    The issue was not being able to import modules in the current way plug-ins are built.
    Since then, I’ve advanced my plugin workflow, so I am going to take another try at it.
    :good:

    #46922
    Johnson
    Customer

    @GLiFTeK: That sounds great! Please keep me updated, this is something I’m trying to implement before the end of this month.


    @Xeon
    : Thank you so much for the insights, I’m aware that JavaScript can be loaded via puzzles, but no idea how to apply post-processing plugins to the camera.

    Is there any way you can please supply an example or screenshot of addition via JavaScript or how to build that plug-in to clarify what you were saying? I’m sure I’m not the only user on this message board that would be appreciative!

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.