Since Verge3D is based on Threejs you could port that same functionality over so it works in Verge3d. It’s more of a simulated motion blur than a true motion blur but it’s better than nothing.
I toyed with porting this exact motion blur to a plugin half a year ago.
The issue was not being able to import modules in the current way plug-ins are built.
Since then, I’ve advanced my plugin workflow, so I am going to take another try at it.
@GLiFTeK: That sounds great! Please keep me updated, this is something I’m trying to implement before the end of this month.