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2 More projekts of mine

Home Forums Projects 2 More projekts of mine

Viewing 15 posts - 1 through 15 (of 20 total)
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  • #60674
    gf3d
    Customer

    Hi guys,

    I´ve just uploaded 2 new projects of mine….

    the first is a private project…just for fun
    for this one a computer is needed which has a gameplay performance
    1.488.993 polygons….205 objects..29 lights
    437 Textures ( 98 MB ) partly upto 5K
    The shadows on the floor are texture baked….all the others are
    realtime shadows

    its a first person location situated in a medieval township….
    it has 2 diferent lightsettings which can be activated by clicking
    on buttons all over the scenery…

    the second one is a customer job that should run on a “normal” computer….

    Have fun

    Greets

    Ger

    https://www.gf3d.de/Church/Church.html

    https://www.gf3d.de/Greenleaf_Demo/Greenleaf_Demo.html

    #60675
    kdv
    Participant

    Looks loke the first app exceeds 4gb threshold per tab in Chrome and doesn’t work…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #60676
    xeon
    Customer

    Both working here. Big for sure. Keep up the good work.

    May want to check you console log for some 404 errors that can be easily addressed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #60677
    gf3d
    Customer

    to kdv…..

    it should run….best on google chrome…as long as your hardware
    is good enough

    Greets

    Ger

    #60678
    gf3d
    Customer

    to Xeon…

    i had a look at the console log…..

    it doesn´t say much to me

    what does it mean …..all of the problems i noticed have to to with the v3d.js….java script……

    Maybe sou can tell me more about it…

    Greets

    Ger

    #60679
    kdv
    Participant

    It runs in Firefox. Takes a lot of time to load but runs. Chrome returns the “Out of memory” error. The process manager showed that the tab consumes over ~4Gb of memory and stops loading. That’s in Win7 ))) In Win10 runs as expected in Chrome

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    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #60688
    gf3d
    Customer

    to kdv…win7..who wonders

    and loading time…its a lot of shaders that need to be compiled…

    at my PC its about 30 seconds….locally…and about 40 seconds over the internett…..as far as i can say compiling is not really
    multiprocessor supported

    Greets

    Ger

    #60689
    kdv
    Participant

    .as far as i can say compiling is not really
    multiprocessor supported

    In Chrome it’s supported. In Firefox it isn’t. Firefox doesn’t support KHR_parallel_shader_compile extension
    30-40 secs it’s when all resources are already cashed (over 400 download requests). The first time is rather long ))) It takes over 6Gb of video memory and over 8 Gb of RAM. As for me, it’s a little too much for a WebGL app… You could compress textures to .ktx2 and not use non-power-of-two textures like 5000×5000 to reduce video memory consumption significantly…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #60690
    gf3d
    Customer

    to kdv….

    thanks for the info about multiprocessor compiling support

    i know its a big thing for webgl….

    the 5 k textures are only 2 of them….for the floor of the scenery
    its a 5 level mix texture and only the shadows are 5k ( black white and only 1,4 MB )

    the amount of MB for all he textures is only 99 MB ( 438 Texture images)
    they are allready heavely compressed..wthout losing too much quality.

    i tried .ktx2 texture compression….but it took far longer too load

    and as i stated its a fun projekt for me ….and only meant for those
    who have lets say “better hardware”….

    for customer projects this is of course not the way..

    Bur thanks for the comments

    Greets

    Ger

    #60691
    kdv
    Participant

    1.488.993 polygons…

    The actual tris count is a little higher )))

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #60693
    gf3d
    Customer

    lol, the amount of triangles rendered, what i meant was the amount of
    polygons 3dmax calls….

    #60694
    kdv
    Participant

    One more question: why did you use 4 shadow casters in the open-air scene? Usually the sun is only one ))) Use only one shadow caster and the amount of the rendered tris will mush less.

    the amount of MB for all he textures is only 99 MB ( 438 Texture images)

    and they all consume ~6Gb of video memory. It doesn’t matter if you use 100Mb of compressed .jpg images or 400Mb of .png images or 4Gb of .bmp images… Their resolution matters. The difference between 1k file and 4k file in the .jpg format is not so noticable, ~800kb. But in video memory this difference is significant, 4k takes ~80Mb more than 1k.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #60695

    Awesome! Never seen such big artistic WebGL scenes in my life. :good: :good: :good:

    Chief 3D Verger | LinkedIn | Twitter

    #60705
    gf3d
    Customer

    to kdv…..its 1 sun…casting shadows and 3 more lights
    casting shadows locally …when the scene is darkened…

    Greets Ger

    #60706
    gf3d
    Customer

    to Yuri…

    thanks a lot…..i love it as well

    being in involved in gamedesign in the past its very nice to see
    what is possible with webgl…..using contemperary hardware..

    Greets

    Ger

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