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Issue with verge 4.10.0 and blender 4.5.2

Home Forums Bug Reports and Feature Requests Issue with verge 4.10.0 and blender 4.5.2

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
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  • #84854
    luma
    Participant

    I was using Verge3D 4.9.2 for a long time with blender 3.4 and 4.3.2, no problems with that but today my coworker has this issue with a 3D model that I modeled and tested in my computer. so he had Verge 4.10.0 and blender 4.5.2, he could solve this problem so I upgrade my version of verge3D and blender, and I had the same problem exporting. He try blender 4.3.2 and it worked.
    short story, Verge4.10.0 works better with blender 4.3.2 than blender 4.5.2
    Picture
    https://i.ibb.co/ks77LKxR/versions-issue.png

    Note: Is not a problem with normals or materials set as front/back or both sides or puzzles

    • This topic was modified 1 month, 3 weeks ago by luma.
    • This topic was modified 1 month, 3 weeks ago by luma.
    #84865

    Hi,
    When migrating from older Blender versions, sometime Blender adds Transparent BSDF and Disable Shadow nodes to the material:

    Transparent BSDF and Disable Shadow nodes in Blender

    Since Verge3D uses the “Auto” transparency mode by default in Blender 4.2 or later, it treats such a material as transparent which might be not what you want. Please remove these unnecessary nodes from your materials or just set the transparency mode to “Opaque” explicitly.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #84883
    luma
    Participant

    I have reviewed the affected materials and none of them have more nodes than necessary, also the transparency mode is set to “Opaque” and it still has this problem.

    #84885

    Could you please assign this material on a simple model (like a cube) and send such minimal reproducible example to us for further investigation?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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