Home › Forums › Bug Reports and Feature Requests › Error on Sneak Peek
Tagged: Error, sneak peek
- This topic has 7 replies, 3 voices, and was last updated 7 years, 8 months ago by
jbetbe.
-
AuthorPosts
-
2018-03-05 at 8:32 am #2637
jbetbeCustomerHello!
I’ve been installing Verge3D and trying to test a scene through Sneak Peek but this error appears:Traceback (most recent call last):
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/custom_ui.py”, line 352, in execute
filepath=join(prev_dir, “sneak_peek.gltf”), export_quick = True)
File “/Applications/Blender/blender.app/Contents/Resources/2.79/scripts/modules/bpy/ops.py”, line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Traceback (most recent call last):
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/__init__.py”, line 220, in execute
return gltf2_export.save(self, context, export_settings)
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_export.py”, line 82, in save
generate_glTF(operator, context, export_settings, glTF)
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_generate.py”, line 2949, in generate_glTF
generate_node_graphs(operator, context, export_settings, glTF)
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_generate.py”, line 2362, in generate_node_graphs
graph = extract_node_graph(bl_node_group, export_settings, glTF)
File “/Users/J.BETBE/Documents/Blender/verge3d/addons/verge3d/gltf2_extract.py”, line 1362, in extract_node_graph
node[‘outputs’].append(bl_output.default_value)
AttributeError: ‘NodeSocketShader’ object has no attribute ‘default_value’location: /Applications/Blender/blender.app/Contents/Resources/2.79/scripts/modules/bpy/ops.py:189
2018-03-05 at 8:59 am #2640
Mikhail LuzyaninStaffHi, can you attach the file, seems it’s a bug.
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-05 at 1:27 pm #2647
jbetbeCustomerHi, I thought it was sent.
Here it is.2018-03-05 at 1:54 pm #2649
Mikhail LuzyaninStaffHi, I thought it was sent.
Here it is.Still no file. My be it’s too big?
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-05 at 5:50 pm #2654
jbetbeCustomerYes, I see it
I’ve tried it with less objects but it doesn’t still work.
Thanks!Attachments:
2018-03-06 at 1:16 pm #2670
Alexander KovelenovStaffHello, we’ve checked your file. It seams like the crash is happening in the Cycles materials which are not supported in Verge3D yet. We will fix this crash issue, meanwhile you might want to create conventional (based on internal nodes) materials or PBR materials for your models.
Thank you!
2018-03-07 at 1:53 pm #2692
Mikhail LuzyaninStaffYes, I see it I’ve tried it with less objects but it doesn’t still work.
Thanks!There’s no Cycles Glass support even in Blend4Web engine, because it’s rytracing and the same result can’t be achieved using this nodes. Event EEVEE that supports cycles nodes looks different in realtime. You will be need to use Blender Internal (GLSL) node to achieve the same result in realtime. Look at this example of the gem made using GLSL nodes.
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-08 at 1:15 pm #2724
jbetbeCustomerThanks! I’ll try it. It looks good!
-
AuthorPosts
- You must be logged in to reply to this topic.
