Home › Forums › General Questions › Web Browser Compatibility
- This topic has 6 replies, 2 voices, and was last updated 7 years, 4 months ago by
Yuri Kovelenov.
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AuthorPosts
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2018-06-25 at 8:10 pm #5212
Picklejones
ParticipantAre there some guidelines for different browser compatibilities? I’m not a developer so I don’t understand why my verge3D project works fine in firefox and edge but hangs at 50% in chrome and opera, and 0% in internet explorer.
2018-06-26 at 7:53 am #5213
Yuri KovelenovStaffHi,
hangs at 50% in chrome
This is strange. Can you press F12 and see if there are any errors printed in the console?
2018-06-26 at 5:37 pm #5221Picklejones
ParticipantThanks for your attention, I’m sure it’s a simple process error on my part. Here’s what I’ve get from the chrome console:
Verge3D 2.3.1
v3d.js:1 Failed to load file:///C:/Users/RenderFish-2/Desktop/Simple%20360%20test/360%20env%20test.gltf: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
load @ v3d.js:1
v3d.js:1 ProgressEvent
(anonymous) @ v3d.js:1
v3d.js:1 Error: Unable to load the scene file: ‘360 env test.gltf’.
at V3DPlayer._createSceneLoadError (v3d.js:1)
at v3d.js:1
at v3d.js:1
at XMLHttpRequest.<anonymous> (v3d.js:1)
at ws.load (v3d.js:1)
at ru.load (v3d.js:1)
at V3DPlayer.load (v3d.js:1)
at v3d.js:1
at new Promise (<anonymous>)
at V3DPlayer._getScenePromise (v3d.js:1)
onError @ v3d.js:12018-06-26 at 5:42 pm #5222Picklejones
ParticipantAAAAAAHHHH. I was just informed that it is due to running it locally and not from a web-server. Permissions in firefox must be set differently to allow “cross origin requests” whatever that means.
2018-06-27 at 7:27 am #5228
Yuri KovelenovStaff2018-06-27 at 5:27 pm #5260Picklejones
ParticipantYes. It came from me trying to let others see early versions of my app. I learned something!
2018-06-28 at 7:42 am #5270
Yuri KovelenovStaffIt came from me trying to let others see early versions of my app.
For this, we have another helpful feature – click the ‘Earth’ button to upload your app to the free CDN. Afterwards, you can share your app by providing a link to your friends, or posting in social media.
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