We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge3d Roadmap

Home Forums General Questions Verge3d Roadmap

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #84293
    adamabr
    Customer

    Does the Soft8Soft team have any roadmap for the development of Verge3D?

    I understand that the team frequents the forum for input, but it would be nice to see more clearly what is in the pipeline. This would give us users a better understanding and ability to share our opinions and ideas.

    Thoughts?

    Adam's Verge3D Tools:
    GitHub

    #84295
    xeon
    Customer

    This would be greatly appreciated!!!

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #84296

    Hi,

    We have no traditional roadmap, because we consider it too old school ;-) . There are hundreds of small and big tasks in our TODO list (kanban), but the priority of their implementation is very uncertain and subject to constant change.

    For the upcoming months the team is busy with major refactoring of the software and documentation. We’re about to make Verge3D more robust and reliable for professional users. I can’t say more for now but Yuri will provide more details in the press release for the first 4.11 preview (expected in a few weeks).

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #84314
    adamabr
    Customer

    I appreciate the update, but I have mixed feelings about the “no roadmap” approach. I completely understand the need for flexibility — priorities can shift quickly with bug fixes, refactors, or new tech changes, and you don’t want to get locked into promises that become unrealistic.

    That said, many tools in the 3D and dev space (like Blender, Godot, and even Three.js) share at least a high-level roadmap with their communities. These usually outline major features, long-term goals, or release cycles, even if smaller tasks remain fluid.

    There are a few big advantages to this:

    Transparency & trust: Users can see the direction the tool is headed and plan their own projects accordingly.

    Community engagement: Public roadmaps often spark feedback, suggestions, or even contributions from the community.

    Professional confidence: For studios and businesses, knowing what’s coming helps justify investing time and money into the platform.

    I think a middle ground would work well for Verge3D:

    A high-level public roadmap for major features or milestones (e.g., WebGPU, physics upgrades, AR/VR improvements).

    Detailed changelogs and previews for smaller updates as they happen.

    Maybe even community polls to see which features people value most.

    This way the team keeps its flexibility but also gives the community a clearer sense of where things are headed.

    I look forward to the 4.11 preview :good:

    Adam's Verge3D Tools:
    GitHub

    #84315
    xeon
    Customer

    As a business our company has to continually evaluate if V3D is it the right tool for the job? Our projects are very long in duration often taking a year or more to complete. We sometimes choose different platforms because their road maps indicate something significant that would positively affect client outcomes. Just seeing the trajectory /roadmap allows for a better process for making informed decisions. Not knowing puts V3D at a disadvantage when deciding.

    V3D users from our stand point are either using it commercially-pro users or are not. Pro users need a little insight. Anything you can provide will be helpful.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #84318

    Your concerns are reasonable. I think we could outline some major directions / future development goals (without making any promises or specifying a concrete timeline).

    Chief 3D Verger | LinkedIn | X

    #84342
    xeon
    Customer

    Greatly appreciate anything you can tell us. Roadmaps are the plan and direction. There are typically road closures and detours along a development route but a heading and goal is fantastic.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #84361
    visualizer
    Customer

    Alexander
    thank you very much and Appreciate your transparent answer about roadmap.
    Its good that you are being flexible & remaining dynamic towards upcoming feedback & opportunities for software development & growth, however having at least gross level directional roadmap ( like Yuri said ) can be a good idea to keep developer team & active user’s pool hand in hand for better structuring & sustainable development.
    Exciting to see where we will be heading in near future

    #84924
    tomtm
    Customer

    I know, there are pros and cons about WebGPU support.
    But if I see the performance boost, I hope Verge3d will have a WebGPU
    renderer as well. I know, it’s not even officially released and everywhere supported, but
    this looks amazing

    https://threejs.org/examples/webgpu_compute_particles.html

Viewing 9 posts - 1 through 9 (of 9 total)
  • You must be logged in to reply to this topic.