Home › Forums › General Questions › Verge3d Roadmap
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tomtm.
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2025-08-26 at 7:03 pm #84293
adamabr
CustomerDoes the Soft8Soft team have any roadmap for the development of Verge3D?
I understand that the team frequents the forum for input, but it would be nice to see more clearly what is in the pipeline. This would give us users a better understanding and ability to share our opinions and ideas.
Thoughts?
Adam's Verge3D Tools:
GitHub2025-08-26 at 8:39 pm #84295xeon
CustomerThis would be greatly appreciated!!!
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-27 at 8:06 am #84296Alexander Kovelenov
StaffHi,
We have no traditional roadmap, because we consider it too old school
. There are hundreds of small and big tasks in our TODO list (kanban), but the priority of their implementation is very uncertain and subject to constant change.
For the upcoming months the team is busy with major refactoring of the software and documentation. We’re about to make Verge3D more robust and reliable for professional users. I can’t say more for now but Yuri will provide more details in the press release for the first 4.11 preview (expected in a few weeks).
2025-08-27 at 3:28 pm #84314adamabr
CustomerI appreciate the update, but I have mixed feelings about the “no roadmap” approach. I completely understand the need for flexibility — priorities can shift quickly with bug fixes, refactors, or new tech changes, and you don’t want to get locked into promises that become unrealistic.
That said, many tools in the 3D and dev space (like Blender, Godot, and even Three.js) share at least a high-level roadmap with their communities. These usually outline major features, long-term goals, or release cycles, even if smaller tasks remain fluid.
There are a few big advantages to this:
Transparency & trust: Users can see the direction the tool is headed and plan their own projects accordingly.
Community engagement: Public roadmaps often spark feedback, suggestions, or even contributions from the community.
Professional confidence: For studios and businesses, knowing what’s coming helps justify investing time and money into the platform.
I think a middle ground would work well for Verge3D:
A high-level public roadmap for major features or milestones (e.g., WebGPU, physics upgrades, AR/VR improvements).
Detailed changelogs and previews for smaller updates as they happen.
Maybe even community polls to see which features people value most.
This way the team keeps its flexibility but also gives the community a clearer sense of where things are headed.
I look forward to the 4.11 preview
Adam's Verge3D Tools:
GitHub2025-08-27 at 4:32 pm #84315xeon
CustomerAs a business our company has to continually evaluate if V3D is it the right tool for the job? Our projects are very long in duration often taking a year or more to complete. We sometimes choose different platforms because their road maps indicate something significant that would positively affect client outcomes. Just seeing the trajectory /roadmap allows for a better process for making informed decisions. Not knowing puts V3D at a disadvantage when deciding.
V3D users from our stand point are either using it commercially-pro users or are not. Pro users need a little insight. Anything you can provide will be helpful.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-28 at 6:39 am #84318Yuri Kovelenov
Staff2025-08-28 at 4:54 pm #84342xeon
CustomerGreatly appreciate anything you can tell us. Roadmaps are the plan and direction. There are typically road closures and detours along a development route but a heading and goal is fantastic.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-29 at 6:42 pm #84361visualizer
CustomerAlexander
thank you very much and Appreciate your transparent answer about roadmap.
Its good that you are being flexible & remaining dynamic towards upcoming feedback & opportunities for software development & growth, however having at least gross level directional roadmap ( like Yuri said ) can be a good idea to keep developer team & active user’s pool hand in hand for better structuring & sustainable development.
Exciting to see where we will be heading in near future2025-10-08 at 11:06 am #84924tomtm
CustomerI know, there are pros and cons about WebGPU support.
But if I see the performance boost, I hope Verge3d will have a WebGPU
renderer as well. I know, it’s not even officially released and everywhere supported, but
this looks amazing -
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