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Verge3D 3.8 for 3ds Max is out!

Home Forums Official Announcements Verge3D 3.8 for 3ds Max is out!

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #45224
    #45229
    vern
    Customer

    I’m using 3DS Max 2022 but the USD Preview Material node isn’t there still.

    All the other new features in Verge3D 3.8 that I checked seem to be present, just missing the new USD material.

    Is there something else I need to do?

    #45245

    Hi!
    You need to install the USD plugin for 3d Max that you can download from the products and updates page of your Autodesk account:

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    Verge3D Developer

    #45419
    vern
    Customer

    Ok, Thank you Nurgeldi!

    #45543
    vern
    Customer

    When I use Bake To Texture on a basic USD Preview Surface material, it always only shows the object in black when I export it to Verge3D.

    Is there something specific I may be missing?

    #45566

    When I use Bake To Texture on a basic USD Preview Surface material, it always only shows the object in black when I export it to Verge3D.

    Is there something specific I may be missing?

    Hi, can you elaborate a bit, what do you mean by baking USD to a texture? Verge3D should support it natively.

    Soft8Soft Tech Chief
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    #45604
    vern
    Customer

    So in 3DS Max, I have a simple object that has the USD Preview Surface material applied to it. Let’s say I have a texture map plugged into the Diffuse input that I want to bake onto the model.

    When I bake it, it bakes the texture to the same material type (USD) and puts it in a shell material. I’m baking the inputs into the correct outputs (Diffuse input map to Diffuse output, etc). It shows correctly when rendered in 3DS Max, but when I export it to Verge3D, the object is always black.

    Even if I don’t use a texture map as input and just use the color for the Diffuse input and bake it, it still only shows black.

    How do I fix that?

    #45608
    vern
    Customer

    I need to bake the textures because the original map type (procedural) isn’t supported.
    But it still doesn’t work even if it’s just using a color and not a map.

Viewing 8 posts - 1 through 8 (of 8 total)
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