We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge3D 3.8 for 3ds Max is out!

Home Forums Official Announcements Verge3D 3.8 for 3ds Max is out!

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #45224
    #45229
    vern
    Participant

    I’m using 3DS Max 2022 but the USD Preview Material node isn’t there still.

    All the other new features in Verge3D 3.8 that I checked seem to be present, just missing the new USD material.

    Is there something else I need to do?

    #45245

    Hi!
    You need to install the USD plugin for 3d Max that you can download from the products and updates page of your Autodesk account:

    Attachments:
    You must be logged in to view attached files.

    Verge3D Developer

    #45419
    vern
    Participant

    Ok, Thank you Nurgeldi!

    #45543
    vern
    Participant

    When I use Bake To Texture on a basic USD Preview Surface material, it always only shows the object in black when I export it to Verge3D.

    Is there something specific I may be missing?

    • This reply was modified 3 weeks, 6 days ago by vern.
    #45566

    When I use Bake To Texture on a basic USD Preview Surface material, it always only shows the object in black when I export it to Verge3D.

    Is there something specific I may be missing?

    Hi, can you elaborate a bit, what do you mean by baking USD to a texture? Verge3D should support it natively.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #45604
    vern
    Participant

    So in 3DS Max, I have a simple object that has the USD Preview Surface material applied to it. Let’s say I have a texture map plugged into the Diffuse input that I want to bake onto the model.

    When I bake it, it bakes the texture to the same material type (USD) and puts it in a shell material. I’m baking the inputs into the correct outputs (Diffuse input map to Diffuse output, etc). It shows correctly when rendered in 3DS Max, but when I export it to Verge3D, the object is always black.

    Even if I don’t use a texture map as input and just use the color for the Diffuse input and bake it, it still only shows black.

    How do I fix that?

    #45608
    vern
    Participant

    I need to bake the textures because the original map type (procedural) isn’t supported.
    But it still doesn’t work even if it’s just using a color and not a map.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.