So in 3DS Max, I have a simple object that has the USD Preview Surface material applied to it. Let’s say I have a texture map plugged into the Diffuse input that I want to bake onto the model.
When I bake it, it bakes the texture to the same material type (USD) and puts it in a shell material. I’m baking the inputs into the correct outputs (Diffuse input map to Diffuse output, etc). It shows correctly when rendered in 3DS Max, but when I export it to Verge3D, the object is always black.
Even if I don’t use a texture map as input and just use the color for the Diffuse input and bake it, it still only shows black.