Hello there,
In my current project, i would need to clone Fspots as 14 of them.
But as soon as i put more than 11, it gets slow and gives errors :
v3d.js:2 v3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)
(see screenshots)
On the screen it seams to work anyway, but this letters are simples ones just for coding process. The final ones are very differents, mot polys, illumination effetcs and they are metallic with roughness effect… And when i get this errors, almost half of polygones are not rendered, letting some random empty spaces in letters.
I tried to set shadowmap size down to 256px just in case, same thing.
Also tried different shadow params in export settings.
Is there any setting that would let me go up to the needed max 14 spots ?
Any idea ?
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This topic was modified 1 hour, 1 minute ago by
NaxosCG.
"1+1=3... for large values of 1"