Home › Forums › General Questions › proper glass door or wall with reflection & refraction together
Can we make a good looking vertical glass wall in verge 3d?
I tried few ways but actually no luck to achieve good results.
please see how the wind shield is made in the Scooter demo
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Of course I referred it few times.
What I noticed is that, in the front glass of scooter example there is reflection of lights but not the surrounding things or objects.
Is this the issue which has been now covered in the recent version of V3D with reflection cubemap feature?
Else how can the reflection of surrounding objects can be enabled in previous published files?
or am I missing out on something?
You can use lightprobes now, but you will need to add them to bkender or max fikes, instead if it you can use refraction/reflection puzzke on the material without a file modification.
Co-founder and lead graphics specialist at Soft8Soft.
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