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Problem with getting camera position/rotation of active camera

Home Forums Bug Reports and Feature Requests Problem with getting camera position/rotation of active camera

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  • #83316
    vklein
    Customer

    Hello,

    I’m using a TweenCam function to smoothly change one camera into another, image of code:

    CameraTween

    I can have different cameras for every location or detail, or specifically animated cameras while maintaining overview cameras.
    It works beautifully for free cameras.
    BUT
    animated camera don’t respond with their real position and rotation. They respond with the location/rotation of their first frame or something like this (or the cached pos/rot they had when loaded into V3D). So my change routine can’t smoothly change cameras, the view jumps wildly to the wrong source or target camera.

    I think every camera should respond with it’s actual pos/rot and fov.

    • This topic was modified 16 hours, 49 minutes ago by vklein.
    #83327

    Hi,
    Indeed, the animation sets the position/rotation according to the keyframes and does not consider the actual position of the camera. Possible workaround would be animating the objects shown, not the camera.

    Soft8Soft Tech Chief
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