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visualizer.
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AuthorPosts
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2025-08-11 at 1:09 pm #84133
visualizer
CustomerHi
Some student asked me few questions, I was not very much sure to answer so thought to refer here.1. Can we simulate the pendulum in verge with physics?
2. Is the weight factor behavior is enough precise in verge? With in scene not outside of it?
3. Can we create a weight balance effect in Verge scene enough convincing?Blender baked physics simulation is not to be considered here. It has to be purely with Verge 3D.
2025-08-11 at 4:54 pm #84134xeon
CustomerIf you havent checked out the demos on the built in physics I would recommend you start there as they give you a good idea of what can be done.
If you played the pinball game long enough you will understand the physics engines limitations and if the project you are wanting to create will work.
Collision detection with basic primitives provides the best results which is why you can get some odd happenings with the pin ball game. But a simple pendulum or balance should be doable in V3D without issue
You can used other physics engines if you need more power for dynamic effects in V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-11 at 6:15 pm #84135visualizer
CustomerYou can used other physics engines if you need more power for dynamic effects in V3D.
Other physics engine in V3D? is that possible anyway?
2025-08-11 at 9:31 pm #84137xeon
CustomerThere are many physics engines you could incorporate. V3D I believe the last time I checked uses Ammo.js but if you have an enterprise license and a dev team you can add just about any js physics engine to it.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-08-12 at 8:57 am #84138visualizer
Customeroh ok.
This is news for me.2025-08-12 at 12:35 pm #84139visualizer
Customeris the pinball gam example done with enterprise solution? OR it is with regular version
2025-08-12 at 7:55 pm #84144adamabr
CustomerI’ve successfully used the physics engine rapier together with verge3d. I saw a considerable performance improvement over the inbuilt Ammo.js for a large amount of objects interacting. I do not have the enterprise license.
However, my method requires coding with javascript which might be out of reach. All my code existed within the function runCode(app, puzzles) {} for the app.
Adam's Verge3D Tools:
GitHub2025-08-12 at 8:00 pm #84145Alexander Kovelenov
StaffHi,
1. 1. Can we simulate the pendulum in verge with physics?
2. Is the weight factor behavior is enough precise in verge? With in scene not outside of it?
3. Can we create a weight balance effect in Verge scene enough convincing?Sure, you can simulate really convincing physically-correct pendulum with Verge3D. Please check out the Physics (pinball) and Arcade Racing demos as examples.
Other physics engine in V3D? is that possible anyway?
You can use any physics engine, still the built-in solution based on the famous Bullet library is quite good, both in terms of performance and correctness.
is the pinball gam example done with enterprise solution? OR it is with regular version
It’s free and you can use any code/models from it in your own projects!
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This reply was modified 2 months ago by
Alexander Kovelenov.
2025-08-13 at 6:43 am #84157visualizer
Customeradmabr,
interesting to know !2025-08-13 at 6:43 am #84158visualizer
CustomerAlexander
thank you for the clarification. Helpful. -
This reply was modified 2 months ago by
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