- 2019-12-20 at 3:49 pm #22200
Are there any plans to support the object output node (and object selection) for the Texture Coordinate node? This would be a useful addition for controlling textures. I know it’s currently possible to animate a value and move a texture, but there is currently no way to fix a texture position while moving the object as seen here:
2019-12-20 at 4:14 pm #22205Anonymous
- This topic was modified 3 months, 1 week ago by Branden Coker.
you could also try Texture Coordinate > Object mode like this:2019-12-20 at 4:24 pm #22207
Hi Abin, I just tried your suggestion, but the gradient still moves with the object when I do that.2019-12-23 at 7:05 am #222362019-12-27 at 8:43 pm #22437GlifTekLicensee
We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?
The OBJECT and WINDOW components would be SO, SO very useful.
Branden and I are talking about the same exact desired effect.
Thanks for all your work.
2020-01-06 at 2:01 pm #22601
- This reply was modified 3 months ago by GlifTek.
Hello Yuri, Happy New Year! First day back at work here. Window output would also be great. Thank you for your fast response.
We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?2020-01-06 at 2:28 pm #226022020-01-13 at 7:46 am #22774Ivan LyubovnikovDeveloper
Hi GlifTek and Branden,
Object and Window outputs are now supported and will work in the next Verge3D release.
Co-founder and lead developer at Soft8Soft.2020-01-13 at 1:51 pm #22779
That’s great news! This will be very helpful.2020-01-13 at 2:30 pm #22784GlifTekLicensee
Very cool!!2020-03-03 at 7:54 pm #24226
Just now getting around to try out this feature. Appears to be broken in 3.0.0pre3. Uploading a file here that exhibits the problem. Try to export the glTF and you’ll get a list of errors. Remove the item from the object selection on the texture coordinate node and it will export fine.2020-03-04 at 6:31 am #242302020-03-04 at 5:14 pm #24296
Okay, I no longer get errors when exporting glTF with an object in the Texture Input node. Nice work on that fast fix. However, I am not seeing the results I’d expect once the model is in Verge. If I use an empty as the texture object and then animate that empty, the texture should animate with the object. Like so:
Currently the texture does not animate in Verge at all.
Then I tried animating the object (sphere) instead of the empty. The result should be that the sphere moves through the texture. I get this result inside of Verge:
It’s as if there is some delayed movement on the gradient when it shouldn’t move at all in this case.
2020-03-05 at 9:05 am #24351Ivan LyubovnikovDeveloper2020-03-05 at 2:00 pm #24359
- This reply was modified 3 weeks, 4 days ago by Branden Coker.
Ivan, that’s great. Just tested it here and it’s working as expected with both use cases; sphere in motion and empty in motion. Thanks for the fast attention!
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