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Multiple UV channel not working on IOS.

Home Forums General Questions Multiple UV channel not working on IOS.

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  • #82164
    blade
    Participant

    I need to have 2 uvw mapping ID’s(channels) for a normal map, and for difuse.. Everything works fine in PC and Android, but for IOS it does not work.

    Is there a workaround for this issue?

    VERGE3D Version: 4.9.0

    Blender 4.3.2

    Thanks!

    • This topic was modified 1 day, 12 hours ago by blade.
    #82167

    Hi,
    In general there should be no differences with UV mapping on iOS. Could you please share some basic example with cube or plane object that reproduces this behavior?

    Also, what iOS version your phone has?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #82174
    blade
    Participant

    Uvw mapping behaves the same. No issues in IOS. The problem is having 2 uvw mapping for the same mesh. I need to have a specific uvw mapping ID for normal map, and other uvw ID for difuse map.

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