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Lighting Issue on Android – Augmented reality

Home Forums Graphics / Blender Lighting Issue on Android – Augmented reality

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  • #81846
    gestion
    Customer

    Hello,

    When I export my object in blender into Verge3d .gltf, the object appear very dark in augmented reality when using android (ok with IOS).
    On the other hand, when I manually export it in .glb and watch it in augmented reality with a different method, the lighting is perfect.

    So I assume that Verge3d compress somehow the information for the lighting.
    How can I avoid this compressions ? (if this is the case).

    I had a similar issue with a texture resolution that has been solved here.

    PS : I use google scene viewer to see the object augmented reality since WebXr has compatibility issue with Samsung.

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