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issues using Verge 3D with keyframe animations in Blender

Home Forums Graphics / Blender issues using Verge 3D with keyframe animations in Blender

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  • #32411
    reillyscott42
    Participant

    Hi!

    Could you help me solve some problems I have running a Blender file in Verge 3D?

    I’m trying to create an e-learning game in Blender in which the user will move objects around to interact with each other in the space, after which text will appear to illustrate what has just aoocurred. For example, the user would move a ball into a box. Then text will appear saying “the ball is in the box”.

    So, there a various meshes and text in the scene which are animated to move, or appear and dissappear by changing the alpha value of the material. Also, the camera is animated to move to various places in the scene.

    The problem is that when I want to run it in a browser tab using Verge 3D, many of the elements are in the wrong place, or a facing the wrong way (the rotation of some of the text is 90 degrees at thet wrong angle). Also, the camera doesn’t follow along the track that I animated it to in the file.

    Could you help me resolve this issue? Do the animations have to be keyframed in a certain way so they work in Verge 3D.

    Any help you could give would be helpful

    Many thanks,

    #32412

    Yes, all animation must be keyframed. No procedural, or animation using constrains or other complex animation supported.

    Co-founder and lead graphics specialist at Soft8Soft.

    #32423
    reillyscott42
    Participant

    Ah OK, thank you very much!

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