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Feature Request "when pressed" and "when released"

Home Forums General Questions Feature Request "when pressed" and "when released"

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #20256
    dssctr
    Customer

    Hi guys,
    I’d like to make a feature request for a “When Pressed” puzzle as well as a “When Released” puzzle. I currently use “When clicked” and “when dragged over” extensively, but I’m finding they just aren’t enough when it comes to the simulations I work on.

    Mobile, for example, cannot use hover and this would be a good case for “When Pressed” to highlight a topic and “When released” to unhighlight. But for user immersion, these puzzles have an immediate causal and emotional reaction for the user on touch devices.

    I realize there may be technical reasons for the omission of these puzzles, and I do have work arounds. But I do believe that it would greatly impact the quality of the amazing product you’ve already built. Thank you for all your hard work.

    #20271

    Hi,

    may be it is possible even now using mouse down and mouse up events of the HTML event puzzle. I recall some users were able to combine it with the when clicked puzzle to allow for object picking.

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    #20274
    dssctr
    Customer

    Thank you Yuri, I was wondering about those Html event puzzles. I would love to see some examples of this if anyone wants to share. :)

    #20293
    illussimo
    Customer

    Hello Tidlybit,
    This is how I did it in my Fantasy Vehicle. I think this is the behaviour you are looking for. Of course, you can put all kinds of behaviours in the if feature available touchscreen puzzle, like make divs appear and disappear I have included a screenshot of the puzzles.
    Hope this helps.
    :bye: Simone

    #20295
    dssctr
    Customer

    Thank you Simone! I will try this. :good:

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