I’d like to make a feature request for a “When Pressed” puzzle as well as a “When Released” puzzle. I currently use “When clicked” and “when dragged over” extensively, but I’m finding they just aren’t enough when it comes to the simulations I work on.
Mobile, for example, cannot use hover and this would be a good case for “When Pressed” to highlight a topic and “When released” to unhighlight. But for user immersion, these puzzles have an immediate causal and emotional reaction for the user on touch devices.
I realize there may be technical reasons for the omission of these puzzles, and I do have work arounds. But I do believe that it would greatly impact the quality of the amazing product you’ve already built. Thank you for all your hard work.