We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Export of material with custom attributes from Blender to Verge3D

Home Forums Graphics / Blender Export of material with custom attributes from Blender to Verge3D

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #81954
    devjan
    Participant

    Good day,

    I am using Verge3D for Blender (4.2, 4.4).

    In my scene I use attribute “emi” to create a highlight effect for objects (an animated scene where the object gets highlighted at certain frames only – e.g. blinks).

    In a blender scene everything works fine, however, when I export it to Verge3D or use Sneak Peek, this effect is not working.

    Could you please recommend on how to implement this properly to Verge3D?

    Note that I am not using Puzzles logic and will be implementing the switch in a custom script.

    Best,
    Jan

    Attachments:
    You must be logged in to view attached files.
    #81957

    Hi,
    Verge3D supports only vertex colors as custom attributes. However, you can make the same by replacing “Attribute” node by “Value” and animating its value as you need.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.