I have a scene full of semitransparent lightrays objects/cards and need to disable click/over events for them so the events work on the real clickable objects behind them. How do I get the light-geometries to not trigger click?
I know about the x-ray switch in hover/click events but I don’t want to trigger multiple staggered objects at once (of cause the scene includes staggered clickable objects from some perspectives, live is never easy).
By the way what’s the best material/texture combination to get beautiful, emissive, full controllable lightray on cards? I ain’t happy with what I have now, physical material in max has it’s fallbacks.
I didn’t get physical material working with emissive and opacity texture at all so I’m forced to use Standard Material which can only be emissive max 100% and shades flat. I need more than that. What would be a physical material setup for godrays? Tried and failed, see attachment.