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Clarification on mapRange Usage and Integrating Custom Timeline Animation

Home Forums General Questions Clarification on mapRange Usage and Integrating Custom Timeline Animation

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  • #82085
    amrita
    Participant

    Hello,
    I am having difficulty understanding the mapRange procedure—specifically, the significance of its elements within the context of an e-learning application. Additionally, I would appreciate clarification on how the input values such as 0, 10, -0.135, and 0.135 are determined and where they originate.

    Furthermore, I am looking to apply a similar animation to a custom timeline that I have created using the HTML puzzle. Is it possible to achieve this using the same mapRange approach, or would an alternative method be more appropriate in this case?

    Any guidance on this would be greatly appreciated.

    #82094

    Hi,

    The map range just maps one range to another. Fore example, you can use it to convert from a percentage value, e.g. 0-100 to a pixel size, e.g. 0-400.

    BTW, Verge3D does not require using map range function anymore. There is a built-in puzzle with the same name. See how to use it in the manual.

    Soft8Soft Tech Chief
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