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A simple query of camera zoom

Home Forums General Questions A simple query of camera zoom

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #83236
    visualizer
    Customer

    Hi
    I am wondering sometimes if the scenes are little larger then zooming infinite is essential.
    normally in the verge scene camera zoom is limited. Camera stalls after some zooming then have to play a bit to adjust the same while viewing
    Example
    if we check the Sketchfab in larger scenes the camera zooming is never a trouble.

    is there any script or something we can enable this in verge published scenes?

    • This topic was modified 3 months ago by visualizer.
    #83246

    Hi,
    Verge3D cameras should zoom in/out just fine (within the corresponding clipping range). Could you please share the screenshot of the issue you experience?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #83247
    visualizer
    Customer

    I have tried a quick screenshot video comparison. hope this is sufficient.
    look at the zooming which never retires in sketchfab camera view. Any scene you try you will get this feature by default present.
    another is verge which doesnt even zoom on to second cube away from camera. Camera zoom limitations are experienced very soon. Even the camera cant pan when zoom limit is over in Verge scene.
    if you want more precise then I will have to create a detailed video. let me know

    #83251
    xeon
    Customer

    I am wondering if its not a camera move vs camera zoom.
    In either scene, moving the camera would produce the effect you are wanting. It keeps the focal distance consistent and allows you to move through the scene infinitely. Even in real life you can not zoom for ever without coming to a end constraint of the lens. For this reason I only move the camera unless its something so specific a zoom is required.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #83258

    Yep, as Xeon suggested, these kind of apps should be done by moving the camera, preferably with firstperson controls.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #83299
    visualizer
    Customer

    Yep, as Xeon suggested, these kind of apps should be done by moving the camera, preferably with first-person controls.

    No definitely dont mean anything else.
    Actually & Technically if you see the fly mode camera looses its viewing target OR it doesnt have any viewing target so moving around a scene center as comfortable in orbit mode is not there in fly mode.
    I am saying that, in other case no matter how much you zoom the orbit mode remains with camera with some distance and it doesn’t makes user feel its loosing its viewing target or zoom limitation.

    if required I will record more detailed video.

    Where this can be applied,
    Mainly in larger scene where we do not have specific camera viewing target and also you do not want to use it like walk mode. it facilitates the user to handle the viewing freely.

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