Good day!
I have exported a scene to Verge3d project. The scene has animated objects (one animation per object), and when played in “Run App” or Sneak Peak – animations are there. However, I want to access animations and create a few custom animations from code. How do I access exported animations and control them (like move to a specific frame or pause)? Looking at examples in documentation suggested,
https://www.soft8soft.com/docs/manual/en/programmers_guide/Animation-system.html
but I get an empty array in clips. Same goes for objects.animations in scene, app.animations or app.scene.animations – all empty arrays (animation is working in preview though). I also checked all boxes in Blender: Render panel in Verge3D tab (Animations, Export Playback Range, Keyframe starts with 0, Bake Armature Actions).
Question: how do I access animations via code and control them? Are there any working examples or videos?