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Default button setup

Home Forums Puzzles Default button setup

Viewing 10 posts - 1 through 10 (of 10 total)
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  • #81218
    muthu3dtech
    Participant

    I have 4 types of awnings where I have five buttons for configuring them.
    1 for “no awnings” and another 4 for 4 types of awnings. Now I want to have “no awning” by default i.e with no awnings in the beginning. And as I click each awning type corresponding awning should appear. I have attached my 5 buttons and my current setup of puzzles.

    • This topic was modified 2 weeks, 3 days ago by muthu3dtech.
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    #81228
    xeon
    Customer

    So I am not sure what your question is. If can you do what you are requesting, the answer is yes. Can it be done by hiding and showing various objects … yes

    Will this puzzle setup work? It could.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #81237
    muthu3dtech
    Participant

    My question is simple. I want “no awnings” at the start of the configurator. I do want to show any awning at the loading of the configurator. The awing should show up only after the user clicks any of the 4 awning button. But now its showing few awnings at the start. How to avoid that.

    #81239
    xeon
    Customer

    Happy to take a look at your project and figure it out.
    But here are some things you can do to help figure it out.

    Start a new project with a plane ,cube, cylinder, sphere and torus
    Have the plane offset to one side..away from the cube, cylinder, sphere and torus. Have the cube, cylinder, sphere and torus have their center at the world origin 0,0,0.

    Create a Procedure called “HideAll” and hide and hide the cube, cylinder, sphere and torus.
    Be sure the first puzzle called at the start of your project is HideAll.

    Create a WhenClicked puzzles that shows, the cube when you click on the plane.

    Test this out.
    The idea is the only thing that will load at start is the plane…the other objects are hidden.
    Click on the plane and the cube should appear.

    If this is working for you..then add the object outline. Stick with the WhenClicked puzzle until you get your functionality working.

    If that works…you need to check add the HTML for a button and try an OnEventClick puzzle using the same puzzles in the WhenClicked.

    They should work the same.

    If not..send me this project and lets see where things are breaking down. You can reach me at xeons3dlab[at]gmail

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #81258
    muthu3dtech
    Participant

    “Be sure the first puzzle called at the start of your project is HideAll” . This is exactly what I m trying to achieve. I want hideall puzzle to call first.

    #81262
    xeon
    Customer

    Create a procedure puzzle called HideAll. Place you hide objects in it.
    The make sure you procedure call puzzle for Hide all is above and to the left of all your other puzzles

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #81277
    muthu3dtech
    Participant

    Sorry, Can you create a simple puzzle with just 2 objects? So options are 1) Hide all
    2) Show object 1 3) Show object 2.

    #81363
    xeon
    Customer
    #81380
    muthu3dtech
    Participant

    Thanks a lot…You are such a wonderful person….

    #81388
    xeon
    Customer

    Happy to help when I can.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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