We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Scene (Switch) or (Hide) Object?

Home Forums General Questions Scene (Switch) or (Hide) Object?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #49980
    peterpennl
    Customer

    Hi Everybody, here a rookie regarding Verge and coding.

    I’m testing a project with the following details;
    A body has around 60 poses, you can see the outer layer (Skin) and the inner layer (Bones). This material swith to transparent is already in place.

    But now I hit a brick wall. Do I switch to another scene (a new pose) or do I hide this object (pose) for a new one?

    Scene switching sounds more logic then hide and show 60 poses/object and making the interaction complex.

    I can’t find any examples of how these 2 puzzel work and which one is best fitting. :scratch:

    Hope you can help me out!
    Thanks ins advance, greets form the Netherlands :bye:

    #50005

    hi,

    a possible solution might be creating 60 frames of animation and using the set animation frame puzzle to switch between poses

    Chief 3D Verger | LinkedIn | X

    #50007
    peterpennl
    Customer

    First of all, thanks for replying!

    I’ve thought about this solution also.
    But switching between different poses can trigger some awkward movements/motion on legs and arms etc.

    In other words; 60 poses X 59 other poses results in at least 357481 combinations of arms and legs going all over the place before landing in right position.

    But let say you click on a pose and there is a white fade in and out to mask these awkward (not controllable switches) and then you see the new pose, I’ll be happy with it!

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.