Hi,
The difference is because verge3d by default doesn’t check for HiDPI/Retina displays that have higher pixel density. This is done for performance reasons.
You can change it by using the set_screen_scale and native_screen_scale puzzles from the “System” puzzles tab:

– the puzzles in the example above check if the device the application is launched on has a hidpi display and set the native screen resolution factor (which varies across different devices and can decrease performance too much, e.g. it’s 4x on Samsung Galaxy S7 edge) with the corresponding puzzle or just manually increase the resolution (e.g. 1.5x in the example).
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Co-founder and lead developer at Soft8Soft.