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NormalMap issue ?

Home Forums Bug Reports and Feature Requests NormalMap issue ?

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #21364
    NaxosCG
    Customer

    Hello there,

    Don’t know if it is a bug, but please have a llok at those picture/animated gif, please :
    On the left : 3dsmax, on the right, exported Verge / glTF.
    https://we.tl/t-IqSwcEQSC8 for animated gif (53mo)

    In 3dsmax, the handle is one mesh, all faces has the same red material. The bump is a “tile” map, without V tiling and following a placed cylinder UV map.

    the exported one looks like if the UVmap were offseted or ignored…

    Regards.

    "1+1=3... for large values of 1"

    #21381

    Can you also share the max file with the only this handle in it and texture?

    Co-founder and lead graphics specialist at Soft8Soft.

    #21386
    NaxosCG
    Customer

    Here it is :
    https://we.tl/t-FvOBXI2iFj

    Regards.

    "1+1=3... for large values of 1"

    #21387

    Ok, we’ll look at it.

    Co-founder and lead graphics specialist at Soft8Soft.

    #21391

    Seems like it’s a problem with procedural texture (it’s not supported), try to use simple image png/jpg for now. Here you can find a list of supported nodes.

    Co-founder and lead graphics specialist at Soft8Soft.

    #21401
    NaxosCG
    Customer

    Seems like it’s a problem with procedural texture (it’s not supported), try to use simple image png/jpg for now. Here you can find a list of supported nodes.

    Ok i understand now. Thank you.

    "1+1=3... for large values of 1"

    #23052
    chadprop
    Participant

    I’m running into this issue with a bitmap, set to the bump slot in a Physical Material. Only the normal map isn’t getting the tiling.

    #23053
    chadprop
    Participant

    Figured it out. If you don’t put the image used as the normal map, within a Normal Bump map, it won’t honor the tile settings.

    #23057

    glad you worked it out! :good:

    Chief 3D Verger | LinkedIn | Twitter

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