Home › Forums › General Questions › Wireframe on iOS
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albi.
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2025-08-19 at 7:06 am #84187
albiParticipantIm getting wireframes tris visible on iOS devices for the background sphere (inverted normals) I setup in Blender. This issue is only in iOS and not in Android devices or Windows PCs. Anyone know why this happens and any workarounds to fix this?
Screenshot attached. Thanks in advance.
2025-08-19 at 7:11 am #84191
albiParticipantScreenshot
Attachments:
2025-08-19 at 7:46 am #84193
Alexander KovelenovStaff2025-08-19 at 9:14 am #84194
albiParticipantThanks for the response.
Attached the .blend file of the recreated issue.
Also found that the issue comes right after connecting the bump node.2025-08-19 at 9:27 am #84195
albiParticipantYou can download the file from this link since the file didn’t get attached in the previous reply.
2025-08-19 at 3:25 pm #84200
Alexander KovelenovStaff2025-08-19 at 3:28 pm #84203
albiParticipantI’m testing on an iPhone 16 Pro, in Safari browser.
2025-08-20 at 6:47 am #84205
albiParticipantIt seems like the issue is only on iPhone 16 Pro.
Checked on a different iPhone 16 pro with Safari & Chrome browser, still the background showing its wireframe.
I checked the same scene on iPhone 13, iPhone 14 & 14 Pro, iPhone 15 and on an iPad 9th Gen & iPad Pro M1. All these devices rendered fine.
App Link : https://v3d.net/1b4h
2025-08-21 at 1:46 pm #84224
Alexander KovelenovStaff2025-08-21 at 4:31 pm #84227
albiParticipantHi,
Yes, both the iPhone 16 Pro’s I checked are updated to the latest iOS.
(All devices I tested were upto date)2025-08-25 at 9:57 am #84266
albiParticipantHi Alexander, just following up on this. Since the rendering issue seems specific to iPhone 16 Pro across both Safari and Chrome (while all other devices tested render fine), I thought this might be useful for your team to check. Please let me know if you’d like me to run additional tests or provide a video capture.
Also, If anyone else here has access to an iPhone 16 Pro, could you try opening the test link above and let know if you see the same wireframe background? It would help confirm whether this issue is consistent across devices.2025-08-25 at 12:44 pm #84267
Alexander KovelenovStaffHi,
Unfortunately, we currently don’t have this exactly iPhone model at hand to debug this issue. Perhaps there is something with how partial derivatives are calculated for A18 PRO GPU, which this iPhone model uses. We’ll let you know once would be able to reproduce this wireframe bug.2025-09-03 at 6:29 am #84402
albiParticipantThanks for the update. That makes sense — it’s definitely possible that the issue is tied particularly to the A18 Pro GPU. Appreciate you looking into it. Let me know if you’re able to reproduce this wireframe bug down the line or if there’s anything I can do to help with additional tests.
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