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is the physics in Verge enough accurate?

Home Forums General Questions is the physics in Verge enough accurate?

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  • #82675
    visualizer
    Customer

    Hi
    Is the physics in verge accurate enough?
    Recently I created some testing but not very happy with results.
    Is there anything to increase accuracy? Any parameters to set which perform better and accurate physics simulation?

    #82678
    c4cc
    Customer

    What kind of physics? Ghost collision?

    #82681

    Hi,
    Sure, Verge3D physics puzzles are implemented on top of Bullet, which is probably the best open source physics engine out there. Still, the physics simulations might require some tuning. In many cases physics errors can be caused by improper collision meshes, unassigned margins (small margins should always be applied to meshes and cones), applying huge forces or impulses to objects, incorrect masses, wrong positioning of the center of mass, etc. You can also try to increase FPS in the create physics world puzzle for better precision.

    Soft8Soft Tech Chief
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    #82683
    c4cc
    Customer

    I remember that the origin should be set to the core of all objects for best physics accuracy

    I’m worried physics may eat up tonnes of memory on lower end devices, such as the ones used in offices.

    • This reply was modified 45 minutes ago by c4cc.
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