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  • '''The Escape Room is an interactive short''' created using Blender 2.93 and Verge3D 3.8. The following is a Behind the Scenes look at the maki
    7 KB (1,280 words) - 11:05, 24 November 2021
  • [[File:Css3d-2(1).png|frameless|300x300px]] ** 2 – paused
    7 KB (1,103 words) - 12:49, 20 October 2022
  • * Situation #2 (even worse). You have file called my_awesome_app.gltf.xz in your app which
    3 KB (562 words) - 12:52, 20 October 2022
  • Update 2.5.2! (Font selector added) Buy: https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#UWqte
    2 KB (368 words) - 12:51, 20 October 2022
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.149928126.929010649.1628101619-767359598.1628101619#MFxPG 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (283 words) - 13:40, 1 September 2022
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#CsYfS 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (273 words) - 20:59, 5 August 2021
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#CeaIl 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (274 words) - 21:00, 5 August 2021
  • == Case #2 - One middle-poly Suzanne model ==
    2 KB (302 words) - 11:16, 24 December 2021
  • Here is the list of glTF 2.0 extensions supported by Verge3D: | KHR_binary_glTF || Binaries for glTF 1.0, left in glTF 2.0 for compatibility
    2 KB (307 words) - 19:10, 9 January 2023
  • To fix the issue, you should add at least one keyframe to "Key 2". [https://docs.blender.org/manual/en/2.82/modeling/meshes/editing/uv/workflows/udims.html#:~:text=UDIM%20which%20s
    6 KB (920 words) - 11:39, 29 June 2023
  • ...into your project folder, add some external dependencies (such as the glTF 2.0 loader), compose a basic HTML page to link all these, and finally run som ...rtist, right? Well, you must get familiar with the limitations of the glTF 2.0 format, and WebGL in general! Particularly:
    14 KB (2,102 words) - 13:44, 1 September 2022
  • An NPOT texture is a texture whose dimensions are not powers of 2 (hence the name — '''N'''on-'''P'''ower-'''O'''f-'''T'''wo). So, POT textures must have the sizes from the following list: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, etc.
    2 KB (239 words) - 12:31, 18 May 2022
  • | Samsung Internet || 8.2 || 2018 || The third most popular mobile browser after Chrome and Safari | Blender 3.1 || 2022 || 3.10.2 ||
    3 KB (414 words) - 07:56, 11 April 2024
  • == Disable WebGL (both WebGL 1.0 and WebGL 2.0) == == Disable WebGL 2.0 ==
    943 bytes (114 words) - 13:51, 8 February 2023
  • * Blender 2.80-2.82
    5 KB (692 words) - 13:53, 29 July 2022
  • * Blender 2.80-2.82
    3 KB (119 words) - 09:41, 21 August 2022
  • ffmpeg -i movie-mp4.mp4 -vf "chromakey=0x2a9a2e:0.01:0.2" movie-webm.webm ...green (use color picker to find it), '''0.01''' — similarity factor, '''0.2''' — blend factor. See [https://ffmpeg.org/ffmpeg-filters.html#chromakey
    1 KB (217 words) - 08:39, 1 September 2022
  • ...make something you need to constrain your scene features to fit into glTF 2.0 standard and be a JavaScript coder to be able to render something with Th ...with Three.js. Basically, the artist creates content compatible with glTF 2.0 standard, and then the coder creates an interactive app based on this con
    7 KB (1,124 words) - 09:31, 3 July 2023
  • == Lesson 2 ==
    356 bytes (50 words) - 06:50, 31 May 2023