GLTF extensions supported by Verge3D

From Verge3D Wiki
Jump to navigationJump to search

Here is the list of glTF 2.0 extensions supported by Verge3D:

Extension Description
S8S_v3d_animation Animation playback settings
S8S_v3d_camera Advanced camera settings: controls, viewport fit
S8S_v3d_materials Blender, Max, Maya native material settings and node graphs
S8S_v3d_mesh Mesh features: line rendering, UV and Vertex Color layers
S8S_v3d_node Blender, Max, Maya object settings e.g. constraints
S8S_v3d_scene Advanced scene settings: shadow algorithms, world shader, etc
S8S_v3d_texture Advanced texture support (HDR, LZMA-compressed) and settings
S8S_v3d_lights Light objects native to Blender, Max, Maya
S8S_v3d_light_probes Light probe objects: cubmaps, planar
S8S_v3d_curves Curve objects (fonts)
S8S_v3d_clipping_planes Clipping plane objects
KHR_binary_glTF Binaries for glTF 1.0, left in glTF 2.0 for compatibility
KHR_draco_mesh_compression Draco geometry compression
KHR_lights_punctual Basic lights (advanced light settings covered by the S8S_v3d_lights extension)
KHR_materials_clearcoat Clearcoat material params
KHR_materials_ior IOR material params
KHR_materials_sheen Sheen material params
KHR_materials_specular Additional specular params for materials
KHR_materials_transmission Transmission material params
KHR_materials_iridescence Iridescence material params
KHR_materials_unlit Shadeless materials
KHR_materials_volume Used to render transparency for volume materials
KHR_texture_basisu BasisU texture compression
KHR_texture_transform Texture UV transformations
KHR_mesh_quantization Mesh optimization technique
KHR_materials_emissive_strength Additional emission strength param for materials
EXT_texture_webp WebP textures
EXT_meshopt_compression Mesh optimization technique
EXT_mesh_gpu_instancing Used to render instanced meshes