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  • == Disable WebGL (both WebGL 1.0 and WebGL 2.0) == == Disable WebGL 2.0 ==
    943 bytes (114 words) - 13:51, 8 February 2023
  • To fix the issue, you should add at least one keyframe to "Key 2". [https://docs.blender.org/manual/en/2.82/modeling/meshes/editing/uv/workflows/udims.html#:~:text=UDIM%20which%20s
    6 KB (920 words) - 11:39, 29 June 2023
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.149928126.929010649.1628101619-767359598.1628101619#MFxPG 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (283 words) - 13:40, 1 September 2022
  • [[File:Css3d-2(1).png|frameless|300x300px]] ** 2 – paused
    7 KB (1,103 words) - 12:49, 20 October 2022
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#CsYfS 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (273 words) - 20:59, 5 August 2021
  • Buy plugin - https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#CeaIl 2. Move the extracted folder to "[Verge Main directory]/puzzles/plugins/"
    2 KB (274 words) - 21:00, 5 August 2021
  • Update 2.5.2! (Font selector added) Buy: https://cyberfox.gumroad.com/?_ga=2.173464619.929010649.1628101619-767359598.1628101619#UWqte
    2 KB (368 words) - 12:51, 20 October 2022
  • ...make something you need to constrain your scene features to fit into glTF 2.0 standard and be a JavaScript coder to be able to render something with Th ...with Three.js. Basically, the artist creates content compatible with glTF 2.0 standard, and then the coder creates an interactive app based on this con
    7 KB (1,130 words) - 20:08, 1 May 2024
  • * cc-by-2.0|Creative Commons Attribution 2.0
    44 bytes (4 words) - 17:59, 23 August 2021
  • == Lesson 2 ==
    356 bytes (50 words) - 06:50, 31 May 2023
  • File:Verge3d vs threejs.png
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    (1,200 × 630 (86 KB)) - 12:08, 10 September 2021
  • File:Armature movement.png
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    (1,130 × 589 (289 KB)) - 11:23, 20 September 2021
  • File:Collection instancing.png
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    (830 × 406 (171 KB)) - 14:54, 2 October 2021
  • File:Hidpi compositing.png
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    (668 × 436 (49 KB)) - 08:00, 7 October 2021
  • File:Hidpi compositing depth issue.png
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    (1,200 × 590 (28 KB)) - 08:06, 7 October 2021
  • '''The Escape Room is an interactive short''' created using Blender 2.93 and Verge3D 3.8. The following is a Behind the Scenes look at the maki
    7 KB (1,280 words) - 11:05, 24 November 2021
  • File:Behind the scenes.jpeg
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    (1,280 × 720 (270 KB)) - 11:07, 15 October 2021
  • An NPOT texture is a texture whose dimensions are not powers of 2 (hence the name — '''N'''on-'''P'''ower-'''O'''f-'''T'''wo). So, POT textures must have the sizes from the following list: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, etc.
    2 KB (239 words) - 12:31, 18 May 2022
  • File:Industrial robot small.jpg
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    (819 × 497 (130 KB)) - 09:49, 4 November 2021
  • File:Industrial robot blender.jpg
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    (1,982 × 1,330 (430 KB)) - 10:01, 4 November 2021

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