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3 August 2026

  • 12:1712:17, 3 August 2026 Creating 3D web experiences from CAD data (hist | edit) [34,553 bytes] Alexander (talk | contribs) (Created page with "In this article we provide info on how to convert 3D data from different CAD software formats for presenting it on the web. == STEP (.stp, .step) == Standard for the exchange of product data, also known as ISO 10303, used to share exact 3D models across different software. Transferring exact mathematical solid geometry (NURBS) between different mechanical CAD platforms (e.g., SolidWorks to CATIA) and CNC manufacturing. === STEP to 3ds Max === Importing STEP files is...")

2 August 2026

  • 15:0915:09, 2 August 2026 How to contribute (hist | edit) [724 bytes] Alexander (talk | contribs) (Created page with "Feel free to create a new page by searching for its new name and clicking on the "Create the page..." link. Alternatively, follow the link: https://www.soft8soft.com/wiki/index.php/NEW_ARTICLE_NAME replace NEW_ARTICLE_NAME by the actual name of the article you want to create. And of course you are welcome to improve any existing article! Found an error? Have something to add? Think that something can be expressed using better words? Please don't wait, just edit the a...")

31 July 2026

  • 09:4509:45, 31 July 2026 Key performance indicators that can be improved by using Verge3D (hist | edit) [13,981 bytes] Alexander (talk | contribs) (Created page with "Deploying interactive 3D web experiences made with Verge3D may improve key metrics across revenue, operations, customer experience, and development workflow. In this article we outline these benefits in detail. This should help you to establish proper reasoning for employing Verge3D in your business processes. == E-Commerce & Sales KPIs == === Conversion Rate (CR) === Replacing images and videos with interactive 3D contect allows buyers to inspect features, customize...")

19 July 2026

  • 13:1413:14, 19 July 2026 Deploying Verge3D in an air-gapped, self-hosted environment (hist | edit) [8,161 bytes] Alexander (talk | contribs) (Created page with "Verge3D is an exceptional choice if you need to develop and serve 3D web applications entirely on-premises. From the ground up, Verge3D is designed to be self-hosted, that's why all its network capabilities are made optional. This way you can protect the privacy of your data, meet harsh regulatory compliance standards, make your setup more fault-tolerant, and secure. The last but not least, using a self-hosted solution can make your infrastructure more cost-efficient and...") originally created as "Deploying Verge3D in an Air-Gapped, Self-Hosted Environment"

12 July 2026

  • 11:2511:25, 12 July 2026 Verge3D Folder Structure (hist | edit) [5,532 bytes] Alexander (talk | contribs) (Created page with "Here is a low-level reference on the Verge3D folder layout. It can be useful for administration tasks, debugging, or resolving issues. For general usage, the only thing that you should be concerned about is knowing the [https://www.soft8soft.com/docs/manual/en/introduction/Project-Structure.html structure] of your own projects. == Installation Folder == This is where Verge3D software is installed. === Verge3D for Blender === Default installation folder on Windows (...") originally created as "Verge3D Folder Layout Reference"

6 July 2026

  • 11:2611:26, 6 July 2026 Setting up Internet Information Services for hosting Verge3D apps (hist | edit) [5,301 bytes] Alexander (talk | contribs) (Created page with "Internet Information Services (IIS) is a web server solution included with most Windows versions. It is an excellent choice when you need to quickly set up a Windows machine for running Verge3D applications — whether for local testing or for serving them to the global internet community. Unlike Apache or NGINX, IIS requires no command line work or manual editing of configuration files. In this article, we cover the most important steps — from installing IIS to succe...")

21 June 2026

  • 17:2517:25, 21 June 2026 How the Spinner demo was made (hist | edit) [11,721 bytes] Alexander (talk | contribs) (Created page with "This article explains in detail how the [https://cdn.soft8soft.com/demo/blender/spinner/spinner.html Spinner] demo was created. We cover modelling, animation, materials, and most importantly Puzzles that makes the experience interactive. == About the Spinner demo == Spinner is one the most easy to use, yet quite featured 3D web visualization that can be made with Verge3D. It's perfect app for learning how to use Verge3D for adding interactivity. It can also be used as...") originally created as "How Spinner demo was made"

18 June 2026

  • 13:4113:41, 18 June 2026 Making sounds perfectly looped (hist | edit) [806 bytes] Alexander (talk | contribs) (Created page with "To use audio assets for the web MP3 format is recommended as it provides compression and is supported in all modern browsers. However, creating loop sounds without glitches is not trivial when dealing with MP3 format. First it uses lossy compression and second, it might insert delay headers (padding) at the start of tracks that cause audible, glitchy pops on loop repeats. For seamless audio looping, use CBR (Constant Bit Rate) MP3 encoding with maximum bit rate availabl...")

21 May 2026