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21 March 2026
- 13:5513:55, 21 March 2026 How to debug Puzzles (hist | edit) [4,078 bytes] Alexander (talk | contribs) (Created page with "This short how-to explains how to find and fix bugs in your Puzzles scenarios. == Look for errors in the browser console == If you execute Puzzles incorrectly, e.g. by passing invalid inputs, they will fail to work and print the explanation in the browser console (see [https://www.soft8soft.com/docs/manual/en/introduction/FAQ.html#browser_console here] on how to open one). == Use print to console puzzle == [https://www.soft8soft.com/docs/manual/en/puzzles/System.html...") originally created as "How to debug Puzzles scenarios"
- 07:1907:19, 21 March 2026 Graphics Processing Units (hist | edit) [1,406 bytes] Alexander (talk | contribs) (Created page with "This article lists some info about graphics processing units (GPU). == GPU lists on Wikipedia == Wikipedia contains very useful articles with GPU specs: * [https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units List of Nvidia graphics processing units]. * [https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units List of AMD graphics processing units]. * [https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units List of Intel grap...")
11 March 2026
- 07:5807:58, 11 March 2026 Alternative approach to asset compression (hist | edit) [2,269 bytes] Alexander (talk | contribs) (Created page with "Alternatively, you can create .xz files using archive utilities as 7-Zip, XZ Utils or others. Archiving with external tools is recommended as a time-saving measure for teams working on big projects. You might need to write some batch scripts to archive your assets in automated way. Verge3D implementation of an .xz decompressor puts some restrictions on compressed files due to optimization purposes, so not every .xz file can be loaded. .tar.xz files are also not suppor...")
3 March 2026
- 12:2412:24, 3 March 2026 Using Rhinoceros for creating interactive WebGL visualizations (hist | edit) [4,265 bytes] Alexander (talk | contribs) (Created page with "Rhinoceros (Rhino) is a popular CAD software used for product/industrial design (automotive, jewelry etc.) and architecture. In this article you'll find how to use this program to create interactive 3D web visualization that works in the browser.") originally created as "Using Rhinoceros for creating interactive WebGL visualization"
27 January 2026
- 13:2313:23, 27 January 2026 Projects with different scenes, parameters, and Puzzles branching (hist | edit) [4,785 bytes] Alexander (talk | contribs) (Created page with "Starting from Verge3D 4.12 you can handle multiple subfolders inside projects gracefully). We also started to support an experimental feature to create custom app launchers. These launchers allow you to run main app HTML (and Puzzles editor) with different glTF assets as well as different URL params. For example, you can create a 3D configurator with completely different models all handled by the same Puzzles logic. Or you might use this feature to create a browser game...") originally created as "Creating Projects with many scenes and Puzzle scenarios"